
CPU:
PS Vita: (Up to) 2GHz quad core, ARM Cortex –A9 chip. May be downclocked by Sony to reduce battery consumption.
3DS: 1GHz dual core ARM11 CPU chip
iPhone 4S: 1 GHz dual-core ARM Cortex-A9 chip, (part of the Apple A5 chipsets
Graficos:
PS Vita: SGX543MP4+ GPU more than 133 million polys/sec
3DS: PICA-200 GPU approx 15.3 million polys/sec
iPhone: PowerVR SGX543MP2 GPU (part of the Apple A5 chipset) approx 70-80 million polys/sec
Memoria:
PS Vita: 512MB RAM
3DS: 128 MB RAM
iPhone: 128 MB RAM
Tela:
PS Vita: 5 inch multi-touch OLED, 220 DPI screen at 960×544 resolution.
3DS: (Top screen) 3.53 inch LCD autostereoscopic 3D screen, 118 DPI at 800 x 240 WQVGA resolution. (Lower screen) 3.02 inch LCD touch screen at 320 x 240 QVGA resolution.
iPhone: 3.5 inch LED retina display, multi-touch IPS TFT screen at 640×960 resolution. 326 DPI.
Touch screen:
PS Vita: Capacitive
3DS: Resistive
iPhone: Capacitive
Tempo de Duração da Bateria:
PS Vita: 5-6 hours
3DS: 3-5 hours (Nintendo 3DS games), 5-8 hours (Nintendo DS games)
iPhone: 2-3 hours (3D games), 4-5 hours (2D games) estimate.
Armazenamento:
PSVita: No internal memory, users must buy a memory stick for storage (£18 for 4GB, £27 for 8GB, £45 for 16GB, £79 for 32GB)
3DS: SD Memory Card, 2GB card included, progress is saved on individual game cartridge
iPhone: 16GB, 32GB and 64GB internal memory models available
Funções AR:
PSVita: Six bundled AR cards, also offers ‘markerless’ AR support
3DS: Six bundled AR cards
iPhone: No bundled AR cards
Conectividade:
PS Vita: 3G/Wi-fi model and Wi-fi-only model. Both models offer Bluetooth connectivity
3DS: No 3G, Wi-Fi via home access point and BTFon free Wi-Fi points. No Bluetooth connectivity.
iPhone: 3G, Wi-Fi and Bluetooth connectivity
Cameras:
PS Vita: Front camera and rear cameras. Both cameras capture video or still images in QVGA or VGA modes. QVGA mode works at 120fps frame rate at 320×240 dimensions. VGA mode works at 60fps frame rate at 640×480 dimensions. No megapixel information available from Sony. Video captures at 480p.
3DS: One front-facing VGA camera that can capture images and two rear-facing WQVGA cameras capable of capturing 3D video and images at 480p. Resolutions are 640 x 480 for each camera. All cameras are 3MP
iPhone: One front-facing VGA camera and one rear-facing VGA camera at 8MP, 3264×2448 dimensions. Both can capture video at 30fps. Rear-facing camera captures video at 1080p.
Controles:
PS Vita: Twin analogue thumbsticks, Six-axis motion sensing system, three-axis accelerometer, three-axis lectronic compass, four face buttons, direction pad, dual shoulder buttons, multi-touch screen, rear trackpad, start, select and home buttons.
3DS: One analogue thumbstick, three-axis accelerometer, three-axis gyroscope, 3D depth slider, four face buttons, direction pad, dual shoulder buttons, lower multi-touch screen (requires stylus), start, select and home buttons
iPhone: Multi-touch screen, accelerometer, three-axis gyroscopic sensor, home, volume and lock buttons
Serviços de vendas dos jogos:
PS Vita: Bespoke PS Vita cartridges, PSN store for digial download content
3DS: Bespoke 3DS catridges, WiiWare and Virtual Console stores, AR card games
iPhone: Digital titles via iTunes app store
Preço:
PS Vita: £279.99 (3G/Wi-Fi model), £229.99 (Wi-Fi only model)
3DS: £149.99
iPhone: £499.99 (Free with some phone contracts)
Outros:
PS Vita: GPS, internet browser
3DS: Internet browser, 3D video playback
iPhone: GPS, Safari internet browser
Considerações finais
Nota-se que o novo portátil da Sony possui um hardware bem mais poderoso que os seus concorrentes, claro que isso conta, mas todos sabem que além desse quesito, um vídeo game precisa ter jogos à altura e até agora os jogos anunciados, estão à superar as expectativas para o seu lançamento.
Quanto ao Nintendo 3DS, que trouxe o efeito 3D sem a necessidade de óculos, como novidade em um portátil amargou uma certa falta de jogos com o seu lançamento, mas nada que com o tempo não possa resolver.
No caso do Iphone, que entrou na briga, obviamente que não é um aparelho feito especificamente para jogos, mas vem ganhando muita atenção das produtoras na industria dos games e capaz de reproduzir jogos “quase” tão bem quanto seus concorrentes.
