Detonado de Dead Rising 2 por AthosRatera
Desculpem eu acabei postando o detonado em inglês eu estava meio sonolento pensei que havia traduzido.
Index
=========================================================
1 - Tips and Tricks
2 - Case File Walkthrough
2.01 - Terror is Reality
2.02 - Find Katey Zombrex
2.03 - Case File 1-1
2.04 - Case File 1-2
2.05 - Case File 1-3
2.06 - Case File 1-4
2.07 - Case File 2-1
2.08 - Case File 2-2
2.09 - Find Katey Zombrex, pt. 2
2.10 - Case File 3-1
2.11 - Case File 3-2
2.12 - Case File 4-1
2.13 - Find Katey Zombrex, pt. 3
2.14 - Case File 5-1
2.15 - Case File 5-2
2.16 - Find Katey Zombrex, pt. 4
2.17 - Case File 6-1
2.18 - Case File 6-2
2.19 - Case File 6-3
2.20 - Case File 6-4
2.21 - Case File 7-1
2.22 - Case File 7-2
2.23 - Case File 7-3
2.24 - The Facts
2.25 - Overtime Mode
3 - Side Missions
3.1 - Day One
3.2 - Day Two
3.3 - Day Three
3.4 - Day Four
4 - Combo Weapons
=========================================================
1. Tips and Tricks
=========================================================
Exploring the City
===================
Fortune City is a pretty damn huge place and it isn't easy to get around even
without all of the zombies mucking up the place. There are a number of ways to
make navigating the city all the easier and you're going to want to look into
that as soon as possible.
To speed up your ability to move around the city:
- Quick Step: Combine Wine and pretty much anything else in a blender.
- Skateboards: These can be picked up from any sporting store.
- Vehicles: The most useful of them is probably the dirt bike which is gotten
by completing the "Meet the Contestants" side quest.
Of the three methods to speed up your movement the most reliable is probably
Quick Step. Skateboards break too easily if you hit any zombies along the way
which can leave you stranded. Vehicles are only useful if you buy the car keys
(which range from $1,000,000 to $5,000,000 in cost). The Quick Step is easily
made and it gives you a health boost to boot so this is the one you'll want to
stick with for getting around.
Another way to make getting around faster (read safer) is to find a pushable
object. Whether it's a bin or wheelchair you are almost immune to zombie grabs
while pushing something. Since you can find a wheelchair after almost any
screen transition you will be able to grab it as soon as you arrive and sprint
off to another portion of the mall.
Lastly over time you will unlock shortcuts to get to around the city with ease.
Shortcut 1: This one is always available. Instead of going through the various
casinos to reach Palisades Mall head to the Silver Strip. Go to the
Hot Excitorama shop and take the back door to reach a maintenance
room as well as a back entrance to the Palisades Mall.
Shortcut 2: You must complete the "Wilted Flower" and "Linette's Passage" to
unlock a shortcut between Royal Flush Plaza's restroom (1st floor)
and the Palisades Mall second floor clothing store "Brand New U".
Shotrcut 3: Once you have access to the underground tunnels you can use these
to travel to any of the other casinos with only a short drive. Just
hop into a vehicle and ride over to the casino you're looking for.
Be careful as hitting the zombies will destroy vehicles eventually.
===================
Leveling Up
===================
Of course the best way to level up in the game is to actually play the game.
Rescuing survivors and completing the Case Files will get you pretty large
amounts of experience. If you head to the Fortune City Arena security room you
can grab a book, "Rescue", that will give you 25% extra PP from any activity
related to other survivors. This includes bringing Katey gifts and, most
importantly rescuing survivors.
If you don't want to play the quests then the other way to level up is to give
gifts to Katey. Most of these can be picked up in Royal Flush Plaza so just
fill up your inventory with a bunch of the items and then grab a giant stuffed
animal. Take these back to Katey and watch your PP score inflate. You can give
her the following items:
- Bag of Marbles (gotten from any toy store)
- Beach Ball (gotten from toy stores and watery areas)
- Funny Painting (bought during the "Art Appreciation" side quest)
- Giant Stuffed Bull (check Children's Castle in Royal Flush Plaza)
- Giant Stuffed Donkey (check Small Fry Duds in Royal Flush Plaza)
- Giant Stuffed Elephant (check Stylin' Toddlers in Royal Flush Plaza)
- Giant Stuffed Rabbit (check Lombardi's in the Food Court)
- Robot Bear (check Astonishing Illusions in Royal Flush Plaza)
- Snowflake (Another survivor you can rescue from Yucatan Casino)
- Stick Pony (check Ye Olde Toybox in Royal Flush Plaza)
- Watergun (search any watery area or the Palisades Mall toy store)
If that isn't cutting it for you then try to advance the storyline a bit. Grab
a Blambow or two as well as a few Spiked Bats. Now focus on completing the Case
Files until you complete Case 2-2 which leaves you in the underground. Pick up
the Blast Frequency Gun from down here (see item chart for information), head
over to Tunemakers in Royal Flush Plaza and combine it with an Amplifier. Take
the Super B.F.G. and find a few crowds of zombies. Only shoot this when you can
hit about 30 - 40 zombies to really rake in the experience.
===================
Combat
===================
Fighting the zombie hordes in Dead Rising can be a huge pain in the butt until
you've leveled up a good bit. You're going to always want to keep a few good
melee weapons on hand to deal with the hordes, namely a Spiked Bat or two and a
Pole Weapon. The Spiked Bat will handle your crowd control needs while the Pole
Weapon has great range for killing them off. Once you get the Combo Card for
the Pole Weapon it gets infinitely better at handling crowds as well. It's only
real drawback is its lack of endurance before snapping.
When dealing with the zombies you need to be careful. They're a whole lot more
grabby than they were in the first game. If you so much as come within arms
reach of them when they're facing Chucks direction then you're almost certainly
going to get grabbed. What you will want to do is try to move towards the gaps
in the zombie hordes, threading the needle repeatedly and using the Spiked Bat
to clear a path when none presents itself.
This is pretty easy to do during the day but at night the zombies get more
aggressive and are going to be quite a bit harder to avoid. This is the point
where you will want to avoid the enemies entirely when possible. In addition at
a certain point in the game the zombies get far more aggressive and powerful.
From this point forward you will no longer want to even try to engage enemies,
stick to using your ranged weapons when necessary or just knock them away with
a Spiked Bat to buy yourself some space.
Fending off psychopaths is going to require a different touch. Almost all of
these guys are going to take an ungodly amount of damage to bring down. They're
also quite capable of fighting you off in melee or at a range. Honestly most of
the time you're fighting them you'll end up in a battle of attrition where you
try to damage them faster than they damage you. Bring your best melee weapons,
an LMG (or several shotguns) as well as a number of healing items and be ready
to brawl.
*NOTE: There is an AI trick you can use to take out most of the psychopaths
with ease. Stand just behind a pillar or wall with just a bit of your body
exposed. Now use the fact that Chuck aims to the right to your advantage and
shoot around the wall at the target. They will not be able to hit you like this
since they aim for center mass while you can keep plucking away at their health
with impunity. Take note that some bosses will wise up and try to move around
to avoid beign exploited like this but just keep moving around your cover and
that won't be an issue.
===================
Inventory
===================
Managing your inventory can be quite a pain in the butt early on in the game.
Early on will generally want to stick with a Spiked Bat, some form of Ranged
weapon and then a healing item or two. If you're accurate then the bow can be
used to one shot kill zombies via headshots but otherwise you can get an LMG
from a number of places in the Fortune City.
One of the main things you'll want to keep on hand at all times is some form of
massive healing item. Wine is always a great choice since it heals five full
health boxes. The only items that heal you any better are Steak and Lobster
which heal six boxes but these aren't exactly the most common items. An easier
to get item you might want to hold onto if you can't get Wine is the Coffee
Creamer, gotten from the drink bar in The Dark Bean in Royal Flush Plaza.
A highly preferred item to keep in your inventory is a Pain Killer. This mixed
drink is gotten by combining two Vodka's, two Whiskey's or some combination or
those two put together. Not only will it heal you six blocks of health but it
also reduces the damage you take for a short time. This is immensely useful
against any psychopath that is causing you difficulty.
When you start getting a larger inventory from leveling up you can keep other
stuff on hand. Keeping extra melee weapons on hand, such as Knife Gloves, or a
wider variety of guns (a shotgun always helps) will help you out greatly. Also
it's a great idea to keep some Quick Step mixed drinks on hand to help you move
around the areas at high speed as well as to keep a few Queens for helping
clear out zombie hordes.
=========================================================
2. Case File Walkthrough
=========================================================
If you've played Dead Rising: Case Zero then you will can start off at level
five, have a solid $10,000 on hand and the Combo Cards you got back there. But
if you haven't then you're at something at a disadvantage.
========================
2.01 - Terror is Reality
========================
The game opens up with Chuck participating in the "Terror is Reality" show. You
have to ride his dirt bike, complete with chainsaws on the handlebars, around
the arena killing as many of the zombies as possible. You don't have to win
this but if you do then you're going to start off with a nice bundle of money
to your name so lets do this right.
*NOTE: The bike controls rather simply: RT / R2 will get you moving while the
LT / L2 will act as a brake. When nearing the end of the arena tap on the brake
while turning to power slide, quickly turning back towards the zombie masses.
As soon as the event starts power straight into the thickest group of zombies
that you see. While doing this be on the lookout for a large piston to drop
down from the ceiling, depositing more zombies. Near the ends of the arena they
will drop down zombies with pink balloons on their head. Aim for these zombies,
plowing through as many of them as possible on every pass. These zombies give
you a serious point boost whenever you kill one and are the key to victory. The
player who kills the most of these guys is the one who will win the event.
If you won then you get a nice chunk of money to start your day, otherwise it's
likely to be that jerk Leon who wins. Once that's over you have a bunch of
cutscene goodness to sit through before the proverbial fecal matter impacts the
oscillating object.
Making your way through the hallways is tough if you're at a low level. The
problem is that you have almost no weapons beyond what you can improvise. Use
anything you can get your hands on as a tool and otherwise avoid the enemies.
When you reach the room Katey is in another cutscene will play and you have to
carry her out of the arena. This, ironically enough, is simpler than doing it
on your own since Chuck seems to move a bit faster and be harder to grab with a
person in his arms.
Once you exit the arena it's time for oodles of cutscenes so sit back and enjoy
the show. When all is said and done you're inside a safe house and can save
your game after that whole mess. From here you can make your way out into the
world at large to find Katey some Zombrex since that's the first thing that
you have to do.
========================
2.02 - Find Katey Zombrex
========================
Available: Must complete between 7am and 8am on Day 1.
Over the course of the game you're going to need to find Katey four doses of
Zombrex. There are numerous doses hidden around Fortune City but this first
mission actually takes you to a pharmacy to pick up some medicine. This is the
last time you'll be told where to look for the Zombrex so don't get used to it.
Before heading that way make sure you have a few weapons on hand. Sledgehammers
or fire axes will be perfect offense and getting some coffee creamer from The
Dark Bean to keep you alive. When you get to the pharmacy a cutscene will play
showing a pharmacist being attacked by a bunch of Looters.
Obviously these guys aren't going to just hand over the Zombrex so you'll need
to beat their faces in. They aren't very tough, taking only about three hits of
the hammer before going down for good. Try to take a swing, walk away to get
some space and avoid their attacks and then swing again when they close in. Try
not to more than two of them attack you at once or you'll get overwhelmed.
Once the three of them have fallen Chuck picks up the pharmacy key from their
bodies. Hop over the counter, open the back door and grab the Zombrex from the
desk. Denyce can be recruited and brought back to the safe house for a nice
chunk of PP and this is something you should always do. Even if you don't want
to spend your time rescuing survivors always grab the ones you get from doing
other quests and let them follow you around as they give you PP just by joining
up, are not likely to die and if you get them back you get appreciable PP.
Return to the safe house with Denyce in tow for your PP boost and give the
Zombrex to Katey. This prompts the Case Files to start up.
========================
2.03 - Case File 1-1
========================
Available: Automatic
Chuck is being framed for causing the explosion that started the Fortune City
infestation. We have our plot people! Chuck is now going to have to clear his
name before the military arrives or face summary shooting in the face for what
"he" did in the city. First things first is finding this Rebecca Chang lady.
========================
2.04 - Case File 1-2
========================
Available: Ends 5pm on Day 1.
Rebecca Chang is currently hiding out in the Fortune City Hotel, located across
Fortune Park to the south. It's easy to overlook the hotel on the map as it's
just one small area that's attached to the South Plaza. Make sure you've got at
least two Spiked Bats on hand and sprint across Fortune Park to the hotel.
* NOTE: One Spiked Bat can always be made in the maintenance room outside of
the safe house. Another can be gotten by searching the boiler room that has the
entrance to said safe house - the bat is on the floor by the stairs and some
nails can be found inside of a box there.
Upon arriving at the hotel you will speak to Ms. Chang. Chuck convinces her to
help him out even if she doesn't necessarily believe that he isn't guilty. She
is willing to take you to the security room at the arena to try and get a look
at the original copy of the video she showed on the news.
========================
2.05 - Case File 1-3
========================
Available: Ends 5pm on Day 1.
Rebecca will lead you to the Fortune City Arena security room so that you can
try to find the truth about the start of the outbreak. You don't need to worry
about her as she's basically immune to zombie grabs so just focus instead on
staying close to her and following her through South Plaza. Whenever she is
forced to stop moving she's really good with that handgun of hers so you still
don't have to stop worrying.
During the early parts of the run she stops by a bathroom for you to... rest up
and save the game. Do so before continuing on. This isn't a terribly hard trip
so long as you avoid running face first into the zombies just because she did
it and didn't get chomped on. If possible jump up onto the scaffolding, running
across it to keep pace with her.
Things get thick when you reach the arena lobby. There are an almost laughably
huge number of zombies here so you'll need to use that bat to clear a path so
that you don't lose track of Rebecca. Luckily the security room isn't too far
away from where you enter the arena. Upon arrival it seems that things have
been kind of bad there as well but at least Rebecca is willing to buy into the
fact that something fishy is going on.
Unfortunately you won't get to celebrate for very long. It seems that there's
an issue at the safe house. Rebecca can make her own way back to the safe house
so you're on your own.
========================
2.06 - Case File 1-4
========================
Available: Ends 5pm on Day 1.
All this Case File asks of you is that you return to the safe house to speak
with Sullivan about what's going on. He's quite angry that Chuck is apparently
the one who caused the Fortune City outbreak and wants to throw him and Katye
out of the room. Sounds fairly reasonable... except for the whole throwing out
a little girl part. Chuck talks him down in a cutscene which allows you to go
back to business as usual. You now have plenty of free time until 7:30pm.
========================
2.07 - Case File 2-1
========================
Available: Between 7:30pm and 8:30pm on Day 1.
Return to the safe house security room during the required time to start up a
cutscene. It seems that T.K., the loudmouth host of "Terror is Reality" is up
to no good around the city. He's doing something funny in the tunnels under
Palisades Mall and Chuck is going to have to head on down to investigate. We're
off to explore the tunnels!
========================
2.08 - Case File 2-2
========================
Available: Ends 5:30am on Day 2.
This is going to be your first really hard mission to complete so you'll want
to be prepared. If you don't have any good healing items grab some coffee
creamer from The Dark Bean or near the huge six sided dice. You'll also want to
have a few strong melee weapons so try to have at least two Spiked Bats.
With all those preparations complete it's time to make your way over to the
Palisades Mall. Along the way to the destination stop at the central grotto bar
and grab some vodka and the hidden LMG. The LMG is found by going to the top of
the grotto where the slide is. Walk down the slide until you see the LMG in the
grass near the slide. Hop over, grab it and continue to the underground access.
When you enter the underground you will want to use the bathroom here to save
the game. This next part can be tricky and it might require a reload or two to
complete. With that done head forward to start up some cutscenes showing T.K.
and some mercenaries up to something.
When the talking ends you'll be attacked by some mercenaries. These guys are
kind of slow on the shot, taking awhile to aim at you before actually taking a
shot. Even when they do start shooting their attacks don't do too much damage
to Chuck - an entire burst does only one block of health. Try to stay out of
sight so you can sneak up on them easier, pop out and then bludgeon them about
the face area with your Spiked Bat.
*NOTE: The Merc Assault Rifle that they use is pretty worthless. It's fairly
weak, has a small clip and is just a stripped down version of the LMG. Unless
you forgot to grab the LMG don't bother with their guns. You'll want a ranged
weapon for the next part so be sure to have at least one gun on hand.
After the lot of them have gone down Chuck will commandeer a bike from one of
the mercs. You'll have to pursue the train that T.K. is fleeing in through the
tunnels. As you ride your bike through the tunnels there are zombies in your
way, slowing you down, and the mercs are going to alternate between shooting at
you and throwing debris to slow you down. All of this is going to slow you down
as you desperately try to catch up to the thing.
To catch the train you're going to need to avoid the debris and zombies while
not going too fast. If you catch up to the train you're going to get hurt by
gunfire and if you try to go up one of the ramps on the side of the tunnel too
fast you'll hit the ceiling and lose all speed.
Try to tap on the brakes when it looks like you're catching up to the train and
stick to one side of the tunnel. What you want to do is to use the ramps along
the side of the tunnel to get you high enough that you can drive the bike onto
the train itself. Of course you've got the mercs throwing crap at you, junk
sitting on the rails and ramps you can drive over to contend with. Now you can
just use the debris ramps in the middle of the train tracks to leap onto the
train or drive up the ramps on the side of the tunnel to go into the air and
land on the train but that's risky. Don't take risks here, just be fast but
careful and this won't be too hard.
*NOTE: If you take too long to do this then just reload. After you land on the
train you still have some combat to do and then you have to get back to the
safe house to give Katey her Zombrex... if you've even gotten a dose already.
That's not even thinking about any side quests that might be open. Reload the
game, fight the mercs and then try the racing segment again.
Once you've boarded the train you have completed the hardest part of the case.
All that's left is to fight through a slew of mercenaries to get to the front
of the train where T.K. is hiding. If you have the time to spare then you can
move slowly if you like, shooting at enemies with your LMG to take them down
from a distance. Generally speaking it's a whole lot easier to charge forward
with your spiked bat and just beat their faces in.
Near the front of the train more cutscenes will ensue before releasing you to
your own devices for a bit.
========================
2.09 - Find Katey Zombrex, pt. 2
========================
Available: Must complete between 7am and 8am on Day 2.
From this point forward you're going to have to locate Zombrex around the city.
There are three seperate ways to get your hands on the wonder drug. First you
can always buy it at a pawn shop for $25,000 but this is pretty inefficient if
you're planning on using your money for anything else. You'll want to either
get your Zombrex by completing side quests or finding hidden boxes around the
various Fortune City locations.
A list of these locations and side quests is below:
Zombrex Locations
Americana Casino - Go to Benny Jack's BBQ Shack in the food court. Head up to
the second floor and then carefully leap your way to the
stash up here. Don't forget the money!
Slot Ranch Casino - Climb up onto the crates behind the northern stage. From
here you should be able to see it.
Yucatan Casino - In the center of the casino, on top of the Lucky Marbles slot
machine game. You can see it near an LMG up here.
Underground - Search in the tunnels near the southern maintenance room near the
Secret Lab entrance.
Zombrex giving side quests:
Code Blue - Available between 10pm on Day 1 to 7am on Day 2. This is just a
plain old survivor escort. Get him back to the safe house where he
will give you the dose.
Demand and Supply - Must complete "Code Blue" to unlock this one. Available
between 9pm Day 3 to 1am Day 4. Bring Sven whiskey or vodka
to get this dose from him.
Hunger Pains - Available from 2am to 10am on Day 3. You must bring Richard some
food before escorting him back to the safe room. Once you've
arrived he will give you the Zombrex.
Mail Order Zombrex - Available from 11pm on Day Day to 2pm on Day 3. This is
one of the harder doses to get since it requires you to
fight a psychopath. You get it once he has been defeated.
Through the entire game you only need four doses of Zombrex for Katey, one for
another character to access Overtime Mode and only two more for survivors. That
is a total of seven doses of Zombrex to be used with eight to be found around
the mall, not counting ones that can be purchased. That makes this pretty easy
to fulfill so long as you just keep picking up Zombrex when you have some time.
========================
2.10 - Case File 3-1
========================
Available: Must complete between 10am and 11am on Day 2.
Make your way back to the safe room to find that T.K. is still up to no good
around Fortune City. A number of mercenary squads have deployed to various
locations around the city, looting the vaults of money. Whatever T.K. might
want the money for Chuck certainly isn't going to let them just have it. It's
up to you to stop them from drilling into the money vaults.
========================
2.11 - Case File 3-2
========================
Available: Ends at 9pm on Day 2.
This isn't an especially complicated mission. The mercenaries have deployed to
each of the various casinos around the city, trying to drill into the vaults.
It's up to you to get there, kill the mercenaries and destroy the drills that
are trying to open up the vault. What complicates this mission is the timer on
the various cases - if you don't come into this with a good deal of time on
the clock then getting to the various vaults on time can be trouble.
What you need to do is have a plan when working on this. The Mercenaries come
in some pretty dangerous numbers, especially if they happen to catch you in a
crossfire. Spiked Bats or Knife Gloves are incredibly fatal to them but it can
be tricky to get in close to them when they're coming at you in numbers. On the
other hand the LMG or shotgun don't really kill them quickly but you can often
hide behind some cover while taking them down one at a time.
No matter how you choose to handle the lot of them it's best to bring a bunch
of healing items along with you. If you can bring a melee weapon or two as well
as a ranged weapon then you'll be in pretty good shape for this one.
Go for the Americana Casino first as that's the easiest one to clear out. When
you follow the guide arrow it will take you to the casino security room where
the vault is located. Just outside you will hear the mercenaries shooting down
the zombies so try to use that as your cover to get in close. Take out the mercenaries hanging out outside before going into the security room to drop the
rest of them. Once you've defeated the last one it's time to destroy the power
drill that's boring into the vault. This is easily done with the sledgehammer
or another massively powerful weapon (the Defiler for example).
This is the same routine you're going to have to perform twice more in each of
the other casinos. Your next destination is the Slot Ranch Casino and from
there on to the Yucatan Casino. In each of these locations you've got more and
more mercs to deal with as they're reinforced but it doesn't get all that much
harder. Well it doesn't until you've handled all three vault drills, then it
can get a bit dicey.
*NOTE: If for some strange reason you are carrying around a Super B.F.G. then
it will make laughably short work of these mercenaries. If you're running low
on time then it's also a great time saver.
After you've taken out all three of the mercenary bands you still have one last
thing to do. It seems that the mercs have slammed an armored van into the wall
leading to the Atlantica Casino. Now we have a new toy to trash! Make your way
to that location to find a whole slew of mercenaries guarding the van. If you
have an explosive like the Blambow then you can thin out the mercs with ease.
However you do it cut through the enemies until it's just you and the van. Bust
that up with whatever is on hand to finally finish this fairly lengthy mission.
========================
2.12 - Case File 4-1
========================
Available: Ends at 3am on Day 3.
It's time to meet up with Rebecca's sources to find out what the hell is going
on in Fortune City. You need to meet her at the Shoal Nightclub in the Yucatan
Casino at around 11pm. Try to be in the area, fully stocked, by 10:30pm so
that there's time to save, kill the zombies in the corridor and handle the boss
fight immediately. This will give you a whole lot of time to complete any side
missions or find hidden Zombrex stashes before anything else comes up.
For this mission you'll want a couple of melee weapons, like Spiked Bats and
Knife Gloves, a number of healing items, like coffee creamer, and at least one
Energizer mixed drink. The damage reduction on the Pain Killer isn't too useful
here as the targets hit you repeatedly for very light damage, something that
the Pain Killer can't help you with.
Once you enter Shaol you're going to see a really bad situation - Rebecca is
being molested / held hostage by one of the two TiR twin hostesses. Oh and they
are apparently both ninja assassins who carry around katana and wakazashi.
This is an incredibly tough fight as the two girls are crazy fast; they sprint
all over the place just out of sight, before charging in with acrobatic flips
to cut you to ribbons with their sword. The huge threat with this fight is that
the girls, unlike most other psychopaths with multi-hit combos, can do damage
with each and every sword strike. Plus they're both attacking you at the same
time. This means that you can take two, three or even four damage from a single
attack by the two girls. Then they'll run off behind the scenes to shift around
a bit before running out to attack you again.
The best way to fight these two is by focusing on evasion first. When they come
in to attack you use a dodge roll at the last moment to avoid as much of their
attacks as possible. Then open up on them with your best attacks, be it with a
Spiked Bat or, preferably, Knife Gloves. As powerful as these girls are they're
not exactly chock full of health. A few good combos with the Knife Gloves will
tear through their health.
But here is the good news! You only need to worry about taking out one of them.
Single out one of the girls and shear her face off with your gloves. It won't
take much more than four good combos to put her down (depending on your level)
and once the first one falls down the battle is over.
Be sure to grab the unique katana weapons that they drop as these are pretty
good weapons and this is the only chance you have to grab them.
========================
2.13 - Find Katey Zombrex, pt. 3
========================
Available: Must complete between 7am to 8am on Day 3.
From this point forward you're going to have to locate Zombrex around the city.
There are three seperate ways to get your hands on the wonder drug. First you
can always buy it at a pawn shop for $25,000 but this is pretty inefficient if
you're planning on using your money for anything else. You'll want to either
get your Zombrex by completing side quests or finding hidden boxes around the
various Fortune City locations.
A list of these locations and side quests is below:
Zombrex Locations
Americana Casino - Go to Benny Jack's BBQ Shack in the food court. Head up to
the second floor and then carefully leap your way to the
stash up here. Don't forget the money!
Slot Ranch Casino - Climb up onto the crates behind the northern stage. From
here you should be able to see it.
Yucatan Casino - In the center of the casino, on top of the Lucky Marbles slot
machine game. You can see it near an LMG up here.
Underground - Search in the tunnels near the southern maintenance room near the
Secret Lab entrance.
Zombrex giving side quests:
Code Blue - Available between 10pm on Day 1 to 7am on Day 2. This is just a
plain old survivor escort. Get him back to the safe house where he
will give you the dose.
Demand and Supply - Must complete "Code Blue" to unlock this one. Available
between 9pm Day 3 to 1am Day 4. Bring Sven whiskey or vodka
to get this dose from him.
Hunger Pains - Available from 2am to 10am on Day 3. You must bring Richard some
food before escorting him back to the safe room. Once you've
arrived he will give you the Zombrex.
Mail Order Zombrex - Available from 11pm on Day Day to 2pm on Day 3. This is
one of the harder doses to get since it requires you to
fight a psychopath. You get it once he has been defeated.
Through the entire game you only need four doses of Zombrex for Katey, one for
another character to access Overtime Mode and only two more for survivors. That
is a total of seven doses of Zombrex to be used with eight to be found around
the mall, not counting ones that can be purchased. That makes this pretty easy
to fulfill so long as you just keep picking up Zombrex when you have some time.
========================
2.14 - Case File 5-1
========================
Available: Ends on 8pm on Day 3.
At this point we're going to have to find this helicopter that T.K. is planning
on escaping in. You'll need to use the safe house elevator to reach the roof
at some point between 7pm and 8pm to meet Rebecca and spot that chopper. When
you get there Chuck spots T.K.'s chopper setting down on the Fortune City
Hotel roof. Now we know our next destination so it's time to get a move on.
========================
2.15 - Case File 5-2
========================
Available: Ends on 4am on Day 4.
Now you get to absolutely wreck T.K.'s escape chopper. Head on over to the
Fortune City Hotel, mixing up a bunch of Quick Steps, Pain Killers and / or
Energizers on the way. You're likely going to be taking a whole lot of damage
from the boss fight that's about to ensue. Don't worry about weapons really as
this fight requires some alternative methods to win.
When you arrive at the Hotel you'll find a bunch of mercenaries looking kind of
over dressed as they gun down zombies. Run over and pummel the living crap out
of them with your Spiked Bat. After killing the last of the mercs the left
elevator doors will open with one final merc inside of it. Take him out before
using said elevator to make your way up to the roof.
Up here Chuck finds T.K. taking off in a helicopter with some of his goons. He
manages to restrain them by hooking a crane winch onto the chopper but they're
not going to go down quietly. You're going to have to use some nearby stuff to
take down that helicopter.
The developers must have realized that letting you use a gun to take down the
helicopter would be too easy. So instead of that you're going to have to pick
up stuff off the helicopter pad and throw it at the chopper while it's being
restrained by the winch. As soon as the fight starts pick up one of the nearby
spot lights and throw it at the chopper. Since your thrown weapons arc through
the air aim above the chopper so that it comes down on top of it.
You'll have to move quickly because after being restrained for a bit the crane
will unlock from its position, allowing the chopper to move. It then proceeds
to fly across the helipad twice, once going each direction. As it does so you
are in a lot of danger because the winch cable can easily clothesline you if
you're close to the crane and the chopper itself can hit you if you're further
away from it. After two passes the gunner will try to strafe your position with
his gatling gun so you'll need to move a third time to avoid that.
Avoiding these attacks is easy if you have the dodge roll. Frankly if you don't
have the dodge roll you probably shouldn't even bother trying to do this fight.
It's possible to win just by running to the far sides of the room but you put
yourself in prime position to be shot up by the gunner and you're also far out
of position to reactivate the winch lock when it reactivates.
Try to pick up a spot light after dodging the gunner and then run over to the
crane and activate it. Fling the spot light at the chopper and then be ready to
repeat the process. It's quite hard to land more than one hit on the thing so
don't really even bother, stay defensive and mobile instead.
Keep on avoiding his attacks and eventually you will bring down the chopper.
T.K. manages to survive this but Chuck and Rebecca bring him back to the safe
house in an attempt to clear Chucks name.
========================
2.16 - Find Katey Zombrex, pt. 4
========================
Available: Must complete between 7am and 8am on Day 4.
From this point forward you're going to have to locate Zombrex around the city.
There are three seperate ways to get your hands on the wonder drug. First you
can always buy it at a pawn shop for $25,000 but this is pretty inefficient if
you're planning on using your money for anything else. You'll want to either
get your Zombrex by completing side quests or finding hidden boxes around the
various Fortune City locations.
A list of these locations and side quests is below:
Zombrex Locations
Americana Casino - Go to Benny Jack's BBQ Shack in the food court. Head up to
the second floor and then carefully leap your way to the
stash up here. Don't forget the money!
Slot Ranch Casino - Climb up onto the crates behind the northern stage. From
here you should be able to see it.
Yucatan Casino - In the center of the casino, on top of the Lucky Marbles slot
machine game. You can see it near an LMG up here.
Underground - Search in the tunnels near the southern maintenance room near the
Secret Lab entrance.
Zombrex giving side quests:
Code Blue - Available between 10pm on Day 1 to 7am on Day 2. This is just a
plain old survivor escort. Get him back to the safe house where he
will give you the dose.
Demand and Supply - Must complete "Code Blue" to unlock this one. Available
between 9pm Day 3 to 1am Day 4. Bring Sven whiskey or vodka
to get this dose from him.
Hunger Pains - Available from 2am to 10am on Day 3. You must bring Richard some
food before escorting him back to the safe room. Once you've
arrived he will give you the Zombrex.
Mail Order Zombrex - Available from 11pm on Day Day to 2pm on Day 3. This is
one of the harder doses to get since it requires you to
fight a psychopath. You get it once he has been defeated.
Through the entire game you only need four doses of Zombrex for Katey, one for
another character to access Overtime Mode and only two more for survivors. That
is a total of seven doses of Zombrex to be used with eight to be found around
the mall, not counting ones that can be purchased. That makes this pretty easy
to fulfill so long as you just keep picking up Zombrex when you have some time.
========================
2.17 - Case File 6-1
========================
Available: This case is available from 9am to 10pm on Day 4.
All you have to do to complete this case is arrive in the safe house security
room on time. Chuck, Stacey and Sullivan all watch the security monitors as the
military comes rolling into town. They begin to effortlessly gun down any
zombies in their path. Until they're attacked by some weird new zombies that
get hyper aggressive and much stronger when exposed to this odd green gas.
If that's not bad enough news Rebecca has gone running off into the green fog
in an attempt to flee the "gas zombies" on her tail. You have to rescue her!
========================
2.18 - Case File 6-2
========================
Available: This case ends at 5pm on Day 4.
This probably isn't quite what you're expecting to be doing right about now but
it wouldn't be a Dead Rising game without battling the military. Rebecca is now
being held hostage by the final military survivor, one Sgt. Dwight Boykin. You
need to make your way to the underground tunnel area that he's holed up in. Try
to have at least an LMG on hand as well as a Spiked Bat or Knife Gloves. Don't
forget to have a whole bunch of healing items.
There are a few different ways to reach his location but probably the most
reliable is to go grab Chucks bike, slap some chainsaws onto it and speed off
into the tunnels. You can now get down into them the same way that Boykin did
as he has knocked open a hole in the gate that allows entry to the underground.
Don't just ram every zombie in your path as your bike might break before you
actually get there - there are a ton of zombies, especially gas zombies, so you
want that bike to last you the whole way.
When you arrive you will notice that the zombies have thinned out. Enter the
small arena type area to start up a cutscene showing the Sergeants insanity.
Boykin is immensely dangerous if you don't handle him properly. From a range he
will shoot at you with an assault rifle that knocks you down pretty easily. If
you get too close he can knock you down with his rifle, shoot you while you're
on the ground and then pick you up, tossing you away. Should you try to stay
behind cover for too long he'll fling a grenade at you to flush you out.
While all of this adds up to a fairly hard enemy he has a few moments of
weakness that you can exploit. There are a few times when he becomes completely
vulnerable to reprisal so keep your eyes open for these. Every now and again
Dwight will freak out, run to the rear of the area and start shooting his rifle
like Rambo. As he's spraying the room you can run up on him and whack him a few
times. In addition he will also yell out that he needs ammo which is your clue
to run after him and start attacking him as he kneels down to refill.
Fighting him is actually a fairly simple matter even without these vulnerable
moments. Dwight is very vulnerable to the corner angle trick (where you stand
so that you're just sticking out from behind a wall while using it for cover).
This means that you can unload on him using LMG bursts and sniper rifle shots.
Eventually he will flush you out so be ready to run for more cover when he gets
an angle to shoot at you or he gets too close for comfort.
The trick to this fight is that no matter how hard Dwight is there are plenty
of hiding places. So long as you get behind cover to heal up whenever you lose
too much health then there's little to no chance of you dying. Eventually Chuck
can whittle down the lunatic until he finally falls.
Sadly you're not out of the woodwork just yet. Now you need to get Rebecca back
to the safe house. Correction, you need to carry her back to the safe house. It
would be hard to do normally but with all of the super gas zombies running
around you're going to need to think fast. Make your way for the nearest exit
from the tunnels, heading for the nearest staircase back up into the mall. You
can head for the secret tunnel from Palisades Mall to Royal Flush Plaza to make
your life infinitely easier. Whatever you do don't take the route outside or...
well you're taking Chucks life into your hands.
Upon arriving back at the safehouse you have some more cutscenes to watch.
========================
2.19 - Case File 6-3
========================
Available: This case ends at 5pm on Day 4.
While Stacey, Chuck and Rebecca talk about what's been going on in the city
they get a rather rude surprise: zombies have somehow made their way into the
safe house. If Chuck is going to protect his daughter and the other survivors
then he's going to have to think fast.
========================
2.20 - Case File 6-4
========================
Available: This case ends at 5pm on Day 4.
The safe house has been breached and you're going to have to find some items
Chuck can use to hack the panel. Doing this will seal the door to finally stop
the zombie invasion. Unfortunately until you do this the zombies are pouring in
and you're going to have to shove through them to get to the items you need.
Getting the three items isn't actually all that difficult since the guide arrow
will point you right to them as they sit out in the open. What makes this hard
is that the corridors are very narrow and they're absolutely flooded with tons
of normal zombies. If you have any Queens now is a great time use them to clear
a path through the horde. It's actually possible to find more of them from the
zombies you're killing, especially the ones near the cafeteria.
Pick up the items when you find them and bring them to the destroyed panel. As
you put them down the game will pop up a message to inform you that you placed
them in the right spot. Place all three items to seal the doors and save the
safe house from the horde.
========================
2.21 - Case File 7-1
========================
Available:
Time for more talking! Chuck decides to go check out the underground tunnels to
find out the source of the strange gas flooding the mall. It doesn't sound like
a great idea but hey, that's not about to stop Chuck. Onward!
Also in the wake of the zombie infestation T.K. has been bitten by a zombie. He
needs a dose of Zombrex to avoid changing so if you're going for the best/true
ending then you need to give it to him. While it might be against your morals
to save this evil s.o.b. you'll need to do so to get to Overtime Mode.
========================
2.22 - Case File 7-2
========================
Available: This case will end on 12am on Day 5.
To get to the bottom of this (wah-wah-wah) Chuck needs to head down into the
maintenance tunnels under Fortune City. Getting down there is actually the hard
part. You can either install some chainsaws on your bike and ride off into the
tunnels or just enter said tunnels and use the little karts to get around. It's
obvious when you're in the right area since all of the zombies will be walking
in one direction and kind of ignoring you.
There is a control panel on the right side of the door that opens the way for
you and the zombie horde that is strangely ignoring you. Inside of the room a
cutscene plays giving you a bit of a clue as to what's going on here. When that
ends the mercenaries will be shooting at you so head to your left, up the
stairs, to get up to them. Use your Spiked Bat or Knife gloves to wipe them out
before heading further inside.
Passing through the tunnel you will come across two scientists talking about
the gas and its effects. When they finally notice Chuck you get to bash their
faces in with the weapon of your choice as they're rather pathetically easy.
Upon taking them out Chuck grabs one of their laptops and then it's time to
hoof it back to the safe house.
Leave the room and go straight down the tunnel to find an elevator. Use this to
emerge in the Palisades Mall. Since you're right there head upstairs and take
the secret tunnel back to Royal Flush Plaza to make this a really short trip.
========================
2.23 - Case File 7-3
========================
Available: This case ends at 12am on Day 5.
Chuck returns to the safe house with the laptop in hand. They have finally
managed to get to the bottom of this and Rebecca has her story. But as anyone
who has ever seen a horror movie knows just when things look like they're about
to get better they actually get much worse. A somewhat surprising betrayal
occurs and now Chuck has to get revenge before the city is firebombed.
========================
2.24 - The Facts
========================
Available: This case file ends at 12am on Day 5.
All that remains is to stop that betrayer and make sure he is punished for his
crimes. Follow him out of the safe house as well as the maintenance hallway
before you lose track of him. You now have between whenever you started this
until 12am to do whatever you like around the city before taking down the final
boss. This means you've now got a chance to make as many healing items as you
like, grab any weapons you'd want and then finish him off.
A few notes about the final fight: you're going to need a whole lot of health
for this one. Head to the central grotto of the Palisades Mall and make as many
Pain Killers as you can. You will want an LMG, Six-Shooter and / or a Sniper
Rifle to combat this guy. Melee weapons don't really help as he will disarm you
so you're going to be doing this with guns for the most part.
Whenever you're ready make your way over to the Yucatan Casino and follow the
arrow to your destination: an elevator to the roof. Ride it up whenever you're
ready to finish this.
Sullivan is a tough opponent but he isn't an impossible one. If you use a melee
weapon against him he will disarm you and fling you off the platform he's
standing up on. The only way to battle him you're going to need to use either
your hands or guns. The two ways to battle him are either pure ranged or a mix
of hand-to-hand and guns. While you're dealing with trying to hurt him he will
be shooting you or throwing flares to cause the chopper to fire explosives.
*NOTE: The chopper will blow holes in the roof so be careful when moving around
the ground level. It's easy to fall into the lower level and get hurt by some
zombies before getting back to him.
If you want to fight him with your hands then you'll want to have your gun (any
but a handgun or shotgun) at the ready and rush him. Keep using your drop kick
attack whenever you can to chip at his health. If he's not in the middle of a
punch or rolling animation you can actually knock him down. While he's floored
use your gun to shoot him repeatedly until he's back up on his feet. Repeat the
process to take him out in a fairly safe manner.
A safer, and slightly cheesier, way to end this fight is to stay near the
stairs where you came up. Clear the zombies out of this area and use the nearby
stairway doors as cover. Step out to shoot at him, taking cover whenever he
returns fire. So long as you don't shoot while he's rolling you can actually
take him down with just a Six-Shooter and possibly a bit of sniper ammo if you
missed a few shots. Since the chopper can't destroy the ground here you're
totally and completely safe. It's possible to beat him without any damage if
you use this method.
========================
2.25 - Overtime Mode
========================
=========================================================
3. Side Missions
=========================================================
3.1 - Day One
===================
Ted and Snowflake
-------------------
Time: Immediately
From the very start of the game this mission is available although it's not
suggested that you even attempt it until you've leveled up a bit. Once you're
ready to give it a try it's time to head on over to the Yucatan Casino. Make
sure you've got an LMG, some Spiked Bats and a few good healing items in
preparation for this battle, it's something of a doozy.
*NOTE: Just because this is available early on in the game doesn't mean you are
going to want to do it immediately. This is a mission you never want to do when
you are pressed for time or have survivors with you. Since it isn't on a timer
just go ahead and do it whenever you get around to it.
When you enter the Casino you're subjected to a lengthy cutscene that leaves
you right in the middle of a psychopath fight. Here you must battle Snowflake
the tiger and her handler Ted. Ted is actually incredibly easy to fight if you
are quick but Snowflake greatly complicates matters thanks to being, oh I don't
know, a huge freaking tiger!
Ted has only two attacks to his name: fairly weak handgun attacks and an even
weaker hand-to-hand attack. As soon as the fight starts he will try to go for a
fire axe but if you go straight on the offense then he never picks it up. This
leaves him to be a rather pathetic psychopath. Snowflake on the other hand will
tear you a freaking new one as she swipes you to the ground and occasionally
pounces on your face to chew it off.
If you've got some good healing items you can just take them on face to face.
Snowflake will often run off into the casino proper before attacking which lets
her get distracted by knocking around the zombies. Focus on shooting Ted with
any guns you might have (shotgun or LMG work wonders) or just try to move in
with a Spiked Bat or two. Ted is about as non-threatening as they come so you
can just get right into his face and start swinging.
The more careful way to approach this fight takes a bit more effort. Run inside
of the tigers pen near where you start the fight and jump onto the upper level.
From here you can shoot at Ted while he fires back, doing minimal damage. This
removes Snowflake from the equation entirely, allowing you to shoot him at your
leisure.
Regardless of how you choose to fight them try not to hurt Snowflake due to
what occurs when you kill Ted.
** Optional Mission - Tame Snowflake: Snowflake can actually be tamed as she is
one of the survivors that you can rescue in the game. Doing so is somewhat
tricky though. You'll need two or three steaks to tame her but early on it can
be tricky to have the weapons to fight Ted, healing items and then have these
on your person so it can be hard to carry all of that.
Instead check the tigers den for some spare steaks lying around. Two of them
are on the upper level while another is on top of a rock in front of it. Grab
these three steaks and then watch out for Snowflake. Once you see where she is
go stand out in the casino just in front of the tiger pen and watch her as she
runs towards you. Before she gets too close throw a steak right in her path to
distract her. If you timed it right then she will veer off to eat the steak. If
not then she's going to pounce on you and eat your face.
Each steak can be used twice and you have to feed Snowflake three times so
there is room for error. If you get too hurt you can even snack on one of the
steaks if necessary. Just try to pick them after she finishes eating since she
usually runs off into the casino. Retreat afterwards, look for her and then go
back out to draw her in again to repeat the process. Do this three times and
she will join you.
Once Snowflake and Ted are taken care of you can head over to the southern VIP
room to find Lenny, the survivor who ran off while you were attacked. Lenny
will turn on all of the slot machines in the Yucatan Casino before you can
escort him and Snowflake back to the safe house for a nice PP bonus. Examine
Snowflake in the security room to present her to Katey as a gift for yet more
PP. This is a great bonus early on in the game.
-------------------
The Lost Couple
-------------------
Time: Available from 6:45am to 3:45pm on Day 1.
This is one of the first few missions that are available in the game but it,
ironically enough, doesn't show up as an actual sidequest. For this quest you
need to locate two survivors that are stuck in the initial area of Royal Flush
Plaza. LaShawndra was ditched by her husband Gordon when some zombies attacked
so it's up to you to reunite the pair.
LaShawndra is right outside of the doors you use to leave the maintenance area,
hanging out in The Dark Bean. Speak to her before heading over to Casual Gals
to find her husband hiding behind the counter. Lead the two of them back into
the safe house to get a nice PP boost.
-------------------
One Man's Trash
-------------------
Time: Available from 9am on Day 1 until the game ends.
For this sidequest you're basically just going to confirm that there's some
strange activity going on at a Silver Strip shop. It seems that some of the
various Looters have set up shops around Fortune City and are selling their
stolen goods. They're selling a bunch of goods at fairly inflated prices so you
won't want to waste your money there.
The main purpose to these shops is to give you easy access to Zombrex if you
happen to be running behind on time. If you've got a lot of money to spend it's
also possible to buy keys for the various vehicles around Fortune City. Doing
so allows you to use them to quickly moe around the mall areas as well as just
running the heck over all of the zombies in your path. Otherwise take a pass on
these places.
-------------------
Lost...
-------------------
Time: Available from 9am to 10pm on Day 1.
You're informed of a lady in front of the Arena that is handling herself quite
well against the zombie horde. However she's not all there is to this mission:
if you want her to follow you then you're going to have to get her husband.
Chad can be found outside of Dining at Davey's along the Platinum Strip. Speak
to him a few times to get him to follow you before making your way to the
Fortune City Arena. With him in tow Doris will be willing to join up with you.
Take the two of them back to the safe house before moving on.
-------------------
Short-Sighted
-------------------
Time: Available from 10am until 7:30pm on Day 1.
There's a blind old biddy on the second floor of Royal Flush Plaza, inside the
store Children's Castle. She believes that the zombies and Chuck are just
employees who won't help her properly so you'll need to talk to her a few times
to get her to shut up. When she's finished be sure to carry her as she's too
slow otherwise and get her back to the safe house.
-------------------
Welcome to the Family
-------------------
Time: Available from 11am to 8pm on Day 1.
This one is tricky since it's in the Palisades Mall and you've likely not gone
there just yet in the story. The quickest way to complete this is to leave
Royal Flush Plaza, sprint towards the Silver Stripe and enter Hot Excitorama.
Go through the back door, through the alley and into the rear entrance of the
Palisades Mall. Doing it this way is a necessity if you haven't finished off
Snowflake and Ted just yet.
From here head all the way to the northeastern part of the first floor to find
these two survivors hiding out in Shanks. You'll need to beat off a whole bunch
of zombies before you can speak to them but once that's done all you need to do
is talk to the two of them to get them to follow you. Bring them back to the
safe house for a decent chunk of PP.
-------------------
Worker's Compensation
-------------------
Time: Avaialable from 1pm to 10pm on Day 1.
Before heading towards this mission you'll want to make sure you have at least
one open inventory slot. The reason for this is you'll want to bare-handed when
you meet the two survivors. Make your way over to the Americana Casino where
these two schmucks are located and follow it to their location.
When you find the two casino employees barricaded up near some slot machines
the man, Stuart, will actually attack you. It seems that he believes the casino
owes him money so he's going to steal it from the slot machines. Without any
reason to do so he assumes Chuck is there to stop him so he attacks. This guys
an idiot of the highest caliber but that doens't mean you want to kill him.
Instead unequip your weapons and go after him with your bare hands. You'll have
to smack some sense into him to get him to stop attacking like an idiot. Once
he stops swinging Chuck can finally talk some sense into him and he will join
you. When he's stopped you can then speak to his female companion, Brittany,
to have the two of them following you.
You'll want to complete the Lush-ious Lady mission while you're here as it's
just a short walk away from these two.
-------------------
Lush-ious Lady
-------------------
Time: Available from 2pm on Day 1 until 2:30am on Day 2.
In the security room of the Americana Casino a seriously drunken showgirl is
busy puking her brains out. While it doesn't take much to get her to join up
with you she's too far out of it to keep up. You have two choices here: either
carry her or sit her in a wheelchair. Using a wheelchair is the better option
since it lets you move pretty fast while knocking zombies out of your way.
Take her, Stuart and Brittany back to the safe house now.
-------------------
Meet the Contestants
-------------------
Time: Available from 2:30pm on Day 1 until 8:30am on Day 2.
It seems that one of the Terror is Reality contestants has flipped his lid over
by the Arena. Before making your way in that direction you'll want to have a
Spiked Bat or two as well as a couple of good healing items, like mixed drinks
or coffee creamer, Head on over that way to see just how far this crazy lunatic
has fallen since your competition earlier. A fairly long cutscene will ensue at
this point where Chuck speaks to him before the psychopath fight erupts.
Run over to the dirt bike and ride it down the strip. When you hear Leon's bike
going you know that you're close to him so park your bike near a corner. Get
off the bike and wait near a wall for him to come charging at you. The hard
part is keeping your eyes open for him because once you see him coming either
run to one side, jumping if needed, or simply use a dodge roll. When he rides
face first into the wall he leaves himself open so run up behind him and smack
him with a Spiked Bat a few times.
The trick here is that if you stay too close to the front of his bike when he
tries to turn you will get knocked down and / or sliced. If you're standing out
in the open he will continue to ride around, turning repeatedly to try for the
perfect run at your face with his bike. This is why using a wall is so
important - if he doesn't run into something he will just keep moving until he
manages to hit you.
So long as you keep your eyes open for his bike and always dodge when it's
coming at you then this fight is actually pretty easy. He isn't so fast that he
is hard to dodge so long as you're smart. Attack when you have an opening, try
to avoid getting crowded by zombies and stay on him he is immobile. It's a lot
easier of a fight than you might initially think.
Once he's defeated you can now use the bike that you unlocked as well as his
trailer. Nothing is cooler than using the trailer to add some chainsaws to the
bike, plowing right through huge groups of zombies.
-------------------
Brains Over Brawn
-------------------
Time: Available from 3:30pm on Day 1 until 2:00am on Day 2.
It's suggested that you wait until completing the "Chuck the Role Model"
mission and getting Vikki with you. Having a female survivor with you makes it
so much easier to complete this mission. Otherwise it's a fairly drawn out
ordeal to get these spastic monkeys to follow you.
A quartet of nerds are playing games in a store in the South Plaza. You are going to have to talk to their leader, John, repeatedly to get him to join up
with you. But if you have completed either the "Chuck the Role Model" or "Barn
Burner" missions you will have a bright, shiney girl with you. As we all know
girl + nerd = your obedient slaves. Simply speak to them a few times with the
lady in tow to get the lot of them to follow you.
-------------------
Chuck the Role Model
-------------------
Time: Available from 5pm on Day 1 until 12pm on Day 2.
Prepare for one of the hardest, freakiest and most aggravating bosses in the
entire game. Brandon here has seriously flipped his freaking lid and only your
fists, or whatever weapon you have on hand, can stop him from continuing to
turn people into zombies. We seriously hope you have a lot of healing items on
hand, especially at least one Energizer or Pain Killer along with a few other
strong healing items.
Brandon isn't exactly tough. No, let's rephrase that - Brandon is a very tough
boss to fight but he doesn't have a whole lot of health. His attacks deal out
monstrous amounts of damage, he attacks incredibly fast and he's so mobile that
it's almost laughably hard to keep track of him thanks to his ability to move
between the various bathroom stalls to flank you. There some tricks to make
beating him easier but this is in no way an easy fight.
Guns are probably one of the most reliable weapons for dealing damage to this
lunatic but he moves far too quickly for guns to adequately hurt him. Even an
LMG can't dish out the damage fast enough before he jumps on your face like a
freaking monkey and slashes Chucks' face off. Instead of bothering with a gun
pull out your Spiked Bat or Knife Gloves and prepare for a brawl.
Brandon has a fairly simple pattern to his attacks: he runs around the bathroom
in an attempt to either flank you or get you to pursue him in which case he
jumps on your face when you round a corner. After dealing, or taking, enough
damage he will run away and leap into one of the bathroom stalls. Shortly after
this he will emerge from a different one at random before charging you again.
To prevent him from outmaneuvering you always run to the bathroom door and
stand so you're facing the bathroom. This will allow you to see Brandom as soon
as he leaps out of a bathroom stall. If you're feeling daring you can shoot at
him a few times after he jumps out before switching to a melee weapon but it's
risky. Step into the bathroom and wait for him to charge at you, using the
dodge roll at the last minute to avoid his attack. You will still probably get
hit by part of his combo swings but you shouldn't get knocked down which allows
Chuck to hit him a few times with his weapon.
Sadly you're kind of forced to trade blows with him at this point because he's
just too fast to outmaneuver. But if you can prevent him from tackling you to
the floor with his stab attack then you'll mitigate the worst of the damage and
should be able to last out this battle pretty easily.
When he's dead speak to Vikki to release her from her bindings. It's up to you
whether you want to escort her back to the safe room or have her come along
while recruiting some other survivors.
-------------------
Barn Burner
-------------------
Time: Available from 5pm on Day 1 until 2am on Day 2.
It seems that two hillbilly types have become trapped by fire in a room inside
of the Fortune City Arena. This is an incredibly simple situation to handle.
Make your way over to the Arena, fight through the huge crowd in the lobby and
head down the hallway where they're trapped. A fire extinguisher is waiting to
be picked up nearby the flames so use that to put out the flames.
Go inside the room to speak with the two survivors. It doesn't take much to
convince them to join you, just a bit of chatting them up. The hard part is
getting them out of the arena in one piece since there are just so many damn
zombies inside this place. Just sprint your way through the Arena and head for
the nearest exit.
If you're going to do the "Chuck the Role Model" quest head for the casino and
leave these two somewhere safe while handling the psychopath. But if you don't
want to deal with that just now simply return them to the safe house.
-------------------
Once Bitten
-------------------
Time: Available from 7:30pm on Day 1 until 8:30am on Day 2.
An injured man has holed up on the second floor of Royal Flush Plaza in a store
called Wily Travels. When you head that way you will find him barricaded in but
he's bleeding rather badly. It seems that a zombie took a bite out of him
before he could get someplace safe and he isn't going anywhere without Zombrex.
If you don't have a dose of it on hand you can either purchase a dose from the
nearby pawn shop or finish off the "Code Blue" side mission first.
Once you've got that lovely dose of Zombrex hand it over to convince Jared to
side with you. He's injured so the going is slow if you don't pick him up. Just
carry him back to the safe house to simplify your life.
-------------------
Code Blue
-------------------
Time: Available from 10pm on Day 1 until 7am on Day 2.
A rather simple mission, all this mission requires is that you head towards
the Silver Strip. When Chuck arrives, a message will pop up that Ted has died.
Don't let this faze you as there's nothing you can do to save him. Make your
way to One Little Duck Bingo and you will see a paramedic named Sven trying to
resuscitate the recently dead man.
Speak to Sven a few times to get him to follow you back to the safe house. The
main benefit to completing this mission is that getting him back alive nets you
a free dose of Zombrex. In addition it unlocks a side mission named "Supply and
Demand" later on that, upon completion, will net you another dose.
-------------------
Tastes Like Chicken
-------------------
Time: Available from 10:30pm on Day 1 until 8:30pmm on Day 2.
The security cameras show that a chef is leading survivors into a diner in the
food court. It's up to you to check out the italian eatery and see what's going
on there. Before heading over be sure to have at least two Spiked Bats, not the
Knife Gloves. The Knife Gloves don't move you around enough while you attack
with them but the bat can actually move you in such a way that some of his
attacks will actually miss you. Also mix a Quick Step instead of, or in
addition to, a Pain Killer or Energizer as that will be more useful.
In every Dead Rising game it seems like there is a psychopath battle that comes
down to little more than an endurance run. In Dead Rising 2 Antoine probably
fits that bill better than any other psychopath. His attacks hit hard, he can
throw stuff at you and as the fight progresses he will start healing himself.
All of this combines together to make for one really nasty boss battle.
Antoine will start off throwing things at you so take cover behind some of the
scenery. This will prompt him to either move in close or, less often, move in
for a better angle of attack. Either way he will move in enough that you can
run up to start hitting him with the bat. After a few shots he will knock you
around with a frying pan before running off to throw some more stuff. Try to
stay close to him while pounding on him when possible and watch his health
plummet rather quickly.
During this period you probably took a good chunk of damage so pop the Quick
Step once he starts running away from you. He's going to run around the area to
eat some of his own cooking which will heal him. The only way to stop him is by
catching up and pounding on him with your weapon a bit. From this point onward
you're going to be chasing him around, hitting him, being hit in return and
then chasing him some more which is where the endurance test comes in.
It'll take you a bit to finish him off unless you're really high leveled but
so long as you brought enough healing items it shouldn't be too hard.
When he's dead go into the back room to speak to his captive. She won't follow
you unless you bring Jasper to her so leave her be for now. Go across the food
court but watch to your left. You should see some snack machines - head toward
those and jump on top. From there jump up to your right to climb on top of the
food court stores. Up here you can find Jasper hiding from the zombies so talk
to him a few times to get him following you, return to Cinda and gather up the
two of them for a quick jaunt back to the safe house.
===================
3.2 - Day Two
===================
An Industrial Fashion
-------------------
Time: Available from 3am until 3:30pm on Day 2.
Terri and Willa, two female construction workers, are currently trying to fend
off a bunch of zombies in the South Plaza. Head on over to the Fortune City
Hotel, passing through that to reach the South Plaza construction area. When
you get there Terri is beating the crap out of the zombies but Willa is sitting
on a scaffolding. To get them to follow you it's Willa that you must talk to.
She's having a bit of a freakout but Chuck can calm her down and convince her
to leave with him.
Once you've got Willa following you it's time to speak to Terri. After you've
recruited the two of them pick up Willa as her leg is injured and get a move
on. If you're careful you can complete the following two missions together and
get the "Come on! Follow me!" achievement / trophy.
-------------------
Rock Heroes
-------------------
Time: Available from 4am until 3pm on Day 2.
It seems that Angel Lust, a rather strange band, are currently rocking out on
the Silver Strip. Make your way towards the stage by heading down the strip and
following the music. Upon arriving there you'll see an army of zombies gathered
about the stage the trio of performers are standing on. Climb up on one of the
sides and speak to the lead singer a few times to get her to follow you. The
band rocks out and destroys the zombies surrounding the stage to clear the way.
If you've got the survivors from "An Industrial Fashion" following you then
take them to the maintenance room and stash them inside before doing this so
they are safe, especially Willa. With the three of them following you that's
five survivors you're escorting. Once again you can either return them to the
safe house or hold onto them for the "Come on! Follow me!" achievement/trophy.
Should you choose to hold onto them then it's best to hole up in Royal Flush
Plaza, near the maintenance room. Leave the survivors in the maintenance room,
hop on into the safe house to give Katey her Zombrex shortly before 8am and
then pop back out in time to do this next mission.
-------------------
Lady Shoppers
-------------------
Time: Available from 8am until 4pm on Day 2.
Take note that this is not an actual side quest. This doesn't show up as an
active mission. Instead you have to mosey on over to the Royal Flush Plaza and
ferret out these three ladies for yourself. Make your way to the second floor
shop, Kathy's Space.
Upon arriving there you'll find that Chuck is going to have to help the ladies
get their merchandise back to the safe house if they're going to go anywhere.
Have Chuck pick up the big pile of shopping valuables and carry it for them.
Now you can lead them to the safe house to complete this quest.
-------------------
Wilted Flower
-------------------
Time: Available from 12:00 to 5:00 on Day 2.
It seems that some woman has gotten herself trapped inside of a store in the
Palisades Mall, The Venus Touch. Not only that but when you arrive you find
out that she is rather horribly burned thanks to being trapped in the tanning
bed for far too long. She's both dried out and in serious amounts of pain.
To get Linette back tot hes afe house you're going to need a drink, something
that will quench her extreme thirst. Chuck should always have some type of
fluids on hand, even if it's just coffee creamer, so hand that over to get her
to join up with you. Once that problem is solved it's going to be slow to get
her back to the safe house.
Luckily Linette has a plan.
*******************
Linette's Passage
*******************
Time: Part 2 of the "Wilted Flower" side quest.
Linette works at Brand New U store on the second floor of the Palisades Mall.
She knows of a secret passage that travels from that location to the bathrooms
on the first floor of Royal Flush Plaza. That's right, this tunnel travels that
huge distance in the blink of an eye so it's something you'll want to have some
immediate access to.
Pick up Linette as she can't really move around of her own accord and get to
running. Sprint your way to Brand New U, go into the back area changing stalls
and examine it to use the secret entrance. From here you're just a short run
away from the safe house.
*NOTE: This passage must be unlocked every time you start up the game. Even if
you know it's there it can't be used until Linette shows it to you.
-------------------
Everyone Knows Slappy
-------------------
Time: Available from 12pm on Day 2 until 3am on Day 3.
It seems that there is some sort of dead childrens mascot in the northern part
of the Palisades Mall. Head over there and go up the escalators to the second
floor childrens toy store. The mission itself actually starts when you examine
the apparently dead mascot, starting off a cutscene that shows her boyfriend
in a Slappy mascot costume getting ready to murder our boy Chuck.
Slappy is surprisingly hard but it's mostly because he's an incredibly tricky
little sunnuva... Well suffice it to say he's really difficult. Due to his
rapidly moving around on his rollerblades it can be very hard to nail him down
for any appreciable attacks. Plus on offense he has a pair of Flamethrowers he
is more than happy to use to burn you down. While that can be avoided if you're
careful his Fire Spitter is much more dangerous.
The Spitter has a whole lot of range and it's quite accurate so you'll want to
stay close to avoid him even using it. As long as you stay within moderate
distance he will stick to trying to skate at Chuck using his Flamethrowers to
try burning him to death.
He has two attacks with the Flamethrowers: The first is him simply moving right
at you with the flames going. You can easily dodge this by running sideways and
jumping or using a dodge roll. What's really difficult is his second attack as
this one is done whenever you're too close to him. For this one Slappy spins in
a circle with his flamethrowers going, setting everything in a wide radius on
fire. This one is hard to dodge because once it starts spraying flames you must
either be outside of its radius of attack or you're going to get hit. If he has
knocked you down and then uses this there's no way to avoid being hit again.
With this in mind there are two ways to fight Slappy, one is the easy one and
one is much harder.
The easy way to defeat Slappy is if you've gained enough levels to use the Drop
Kick special move. If you catch Slappy in the face with this attack it will
knock him down onto his butt. When Chuck gets up use either your Spiked Bat or
Knife Gloves to tear through his health at a rapid pace. Hit him a few times
and then dodge roll away as he starts getting up to avoid his Flamethrower spin
reprisal. As his spin winds down run on over to Drop Kick him again so you can
repeat this as necessary to slowly kill him off.
Now the hard part comes in if you haven't gotten the drop kick ability. If this
is the case then you'll want to have three shotguns and an LMG to whittle his
health down. Two shotguns can be gotten from the High-Noon Shooting Range and a
third can be picked up from atop the Severed Ties kiosk. An LMG can always be
found from a ledge on the side of the grotto bar. If you've got a Blambow then
that can work as well. Carrying an Energizer into this also wouldn't hurt you.
For this strategy you're going to have a heck of a fight on your hands. What
you'll need to do is stay at medium range or so, dodging his attacks so you can
shoot him from somewhat close range after he misses. Cut through his health
with your guns as quickly as you can while trying to avoid his attacks. When
you run out of ammo then use your melee attacks. Should you run low on healing
items you can find more in Chris' Fine Foods which isn't too far away from
where the fighting begins.
When Slappy finally falls you've made the mall a bit of a safer place.
-------------------
Here Comes the Groom
-------------------
Time: Available from 5pm on Day 2 until 9am on Day 3.
Time for yet another psychopath fight. It seems that this crazy psycho, Randy,
is trying to force some poor woman to marry him in the Swept Away Chapel. This
S&M freak is armed with a huge pink chainsaw that he's incredibly adept at
using to slice his victims to ribbons. You're going to have to fight off this
big ol' lunatic if you want to rescue Danni, his bride-to-be.
Randy is a whole lot faster than you might initially suspect. He is capable of
charging at you from across the chapel, including making turns, before slicing
the ever-loving crap out of you with his chainsaw. These charge attacks will do
several blocks worth of damage in one hit so it's imperative that you avoid
these at all costs. His other attack involves swinging the chainsaw from side
to side in combo attacks or jabbing Chuck with it.
All of these various attacks do almost one solid block of damage so if you get
caught by a multi-hit combo, but knocked down, you're going to be hit a few
times and lose a chunk of health. Because of this you're going to want to bring
a few mixed drinks along for the ride. Quick Step can be helpful with getting
away from him, or closing in to attack, and an Energizer can always help if you
want to go toe-to-toe with him. Otherwise have some coffee creamers and BBQ
food to heal up from his various attacks.
To fight Randy you'll want to wait for him to charge, roll out of the way and
then wait until you can hit him. Whenever he's taunting you attack him from
behind or with a ranged weapon as the mere touch of the chainsaw will hurt you.
At this point he will start moving around and trying to cut Chuck apart with
various combo attacks. Stay on your toes, dodging his attacks and whacking him
with your Spiked Bat whenever there's an opening.
Keep up this routine of dodging his chainsaw attacks and whacking him from
behind until he finally goes down. It takes awhile but it isn't terribly hard
to defeat him.
-------------------
Janus
-------------------
Time: Available from 7pm on Day 2 until 9am on Day 3.
This isn't an actual side quest as it doesn't show up in your quest log. You'll
need to actually make your way over to the Atlantica Casino and find him
standing in front of the main entrance. He's yelling out for somebody to help
him so when you're in the right area it should be noticeable.
Janus isn't actually all that hard to get following you. So long as you have a
gun of some type equipped then just talking to Janus a few times will get him
to follow you around. It's that simple. Of course the hard part is even knowing
where to look for him in the first place. When you bring him back to the safe
house he will give you $70,000. Should he die along the way bust open his money
case to get $50,000.
-------------------
Par For The Course
-------------------
Time: Available from 8pm on Day 2 until 3am on Day 3.
Stacey informs you that there is a woman fighting off zombies on the first
floor of SporTrance in Royal Flush Plaza. This lady, Luz, has a whole horde of
zombies that are trying to eat her face. Use your weapons to beat down the
undead for her and then talk to her a few times to get her to follow you back
to the safe house.
-------------------
Stuart's Scheme
-------------------
Time: Avaialble from 9:00pm on Day 2 until 2:00pm on Day 3.
Stuart is in the safe house trying to talk the other survivors into a mutiny.
He's up to no good so you'll have to go there to talk him down. This is quite
frustrating as you're trying to save people and this jerk is taking up your
precious time. Whatever the case all you need to do to complete this mission is
head back to the safe house and speak to Stuart a few times. Eventually the
dumbass finally decides to stop being a jerk and the mission completes itself.
-------------------
Mail Order Zombrex
-------------------
Time: Available from 11pm on Day 2 until 2pm on Day 3.
Chuck is informed that there is a postal worker in Royal Flush Plaza who is
looking for someone. Make your way over there to find a postal delivery cart
just sitting in the middle of the mall. When you go over to examine the vehicle
a cutscene plays that shows some crazy postal worker goodness.
Carl will be your explosive delivery man for today. He has two attacks at his
disposal, a trio of shotgun blasts and an explosive package. When you're at
range from him he will fire three shots from the shotgun. If two of these shots
hit you then you lose a health block but if three shots hit you then Chuck is
knocked to the ground as well. The explosive package is only used if you get in
melee range with him. Carl whacks you with the shotgun to knock you down before
running away and flinging explosive packages behind him.
Battling Carl is actually incredibly simple if you're careful. Carl's attacks
are incredibly predictable and using that to your advantage is key. When you
stay away he fires three shots, taunts or reloads and then fires another three
shots. If you hit him while he's firing those shots he will roll forward before
firing at you again. That's the extent of his ranged combat tricks so you can
definitely outmaneuver him.
While you can just get into Carl's face and whale away there is a much safer
way of handling him. Get a sniper rifle, LMG or a few handguns in preparation
as well as being sure to have a few healing items. If you don't have any you
can easily grab coffee creamer from The Dark Bean before the battle. During the
fight you'll want to use the Yesterday, Today and Tomorrow kiosk as cover. Peek
out just enough to get Carl to fire at you and once his three shots are done
stick yourself out and shoot him a few times before hiding again.
By repeating this simple pattern you can easily shoot this lunatic dead in very
short order. But if ranged attacks aren't exactly your flavor there is always
the "Punch him in his face until he dies" method. It's not the easiest way to
handle this battle but it works.
For this all you need to do is dodge roll towards Carl just as he starts to
fire his shotgun. If done properly you can roll through his gunfire without
taking much, if any, damage. Since you're in close range start cutting him up
with Knife Gloves or Spiked Bats. Eventually he will knock you down with his
shotgun butt before running off and throwing explosive packages. Roll away from
the packages and keep on his butt, whacking the crap out of him whenever there
is an opening to do so. You'll take damage using this method, sure, but it's
also a pretty quick battle if you're strong enough.
A fairly quick battle all things considered and you get a free dose of Zombrex
out of the deal. So it's definitely worth your trouble to handle this lunatic.
===================
3.3 - Day Three
===================
High Rollers
-------------------
Time: Available from 1am until 1pm on Day 3.
Three schmucks are playing poker in the Atlantica Casino. They're not willing
to leave the poker room until they get a fourth man for their card game. Speak
to Nevada, the big heavyset guy, a few times to find out that they want you to
join them as a fourth player.
This is a simple but incredibly annoying side mission. You need $100,000 to get
into the high stakes poker game and you need to eliminate all three of the
survivors to get them to join you. Make sure you save somewhere nearby before
going to start this mission as it's very, very easy to lose if the cards aren't
working in your favor or the computers luck just goes through the roof.
There are no real strategies to this beyond tips on playing Texas Hold 'Em that
can be better found elsewhere. But a few general tips for dealing with the
computer in all its predictable goodness:
- Don't let yourself bet too much money unless you have confidence in your
starting hand. Relying on the flop to improve your hand is often a bad idea.
- A good hand depends on how many players are in the game. If you have four
players even having an Ace High can be a good hand to bet on. When it's just
two or three players don't get too cocky unless you have a pair and be ready
to fold if things don't improve during the flop but someone else is raising.
- If you ever see the computer throwing in chips like mad be sure to fold
unless you already have a solid hand. At the same time if you have a pair of
aces then always be willing to challenge them throwing in chips. They almost
always end up with a pair when they're acting like this.
- Each of the players have a distinct personality. Nevada is fairly gung-ho
and willing to bet quite heavily on even the most meager of hands. Jacob is
fairly conservative until it's down to you and him although when he has what
he thinks is a good hand he will bet a whole lot of his money on it. Rebecca
is incredibly meek, often folding unless she has a very good hand. It takes
a bit get her to do anything other than check or call your bet.
Once you've won you are given the pot, a whopping $1,000,000, as a reward. Lead
them back to the safe house for your PP reward.
-------------------
Hunger Pains
-------------------
Time: Available from 2am until 10am on Day 3.
Thankfully this is a much easier mission than the freaking gambling mission. A
man named Richard is scavenging for food in Dining at Davey's diner located on
the Platinum Strip. All he wants is some good solid food so you can bring him
anything from a donut, to a cake to a chicken. Simply hand over the food to get
him to join up with you and you can escort him wherever you like.
-------------------
Fetching Females
-------------------
Time: Available from 3am until 9am on Day 3.
There are three women hanging out atop the grotto bar in the center of the
Palisades Mall. You have to make your way there, on top of the bar to speak to
them. Chat with Cora, the leader of the trio, to find out that they won't
follow you unless you pay them $10,000. At this point you're probably thinking
that they're escorts, especially with their clothes, but apparently they are
actually bodyguards.
If you don't have the money for some reason just put together a hacker in the
nearby first floor maintenance room and hack one of the ATMs. Pay them their
money and the trio will follow you wherever you want them to go. If you give
them some weapons they can actually defend themselves rather well. Give them
each a handgun, stick them at a waypoint in a corner and watch them shoot the
zombies dead as they try to approach.
-------------------
Secret of Charlie's Gold
-------------------
Time: Available from 4am until 10am on Day 3 if Lenny has been rescued.
Take note that this is another mission that Stacey doesn't tell you about. You
will need to make your way to the safe house loung to start this one up.
Upon arriving at the safe room you will need to speak to Lenny. It seems that
there is a good chunk of money stashed inside of a lockbox in the Yucatan
Casino vault. You'll need to speak to him a few times to wring the passcode out
of him otherwise you can't get into the vault. Now just make your way over to
the vault to find $250,000 in cold hard cash.
-------------------
WWJWD?
-------------------
Time: Available from 4am until 7pm on Day 3.
Once this mission activates you're going to find that entering the South Plaza
is a scene of carnage. A man who has appointed himself the Sheriff of Fortune
City has been hanging survivors for a variety of crimes. This lunatic is going
to attack you the moment that the cutscene introducing him ends so you've got
to be prepared before even entering South Plaza.
Seymour is an almost ridiculous pain in the ass. This doofus has a six-shooter
on his hip that he will use to absolutely wreck you. The gun fires fast, does
decent damage and the punk can use it to shoot your weapons out of your hand.
Yes, that's right, this schmo can knock your weapon out of your hand which will
leave you defenseless and require you to pick up your weapon before using it.
This is a huge pain in the ass as he can even disarm your healing items if you
aren't expecting it.
Oh and our cowboy extraordinaire also has a lasso he will use at mid-range to
pull you down to the ground if you don't dodge roll out of the way. If you get
into melee range he will attack you with a pretty weak nightstick so this is
the ideal way to battle him.
Stay in close to this guy and just go head on with him. Take out your Spiked
Bat or Knife Gloves so you can just open up on him. As long as you have a
decent supply of healing items, or a lot of health, you're in no real danger.
If you've gotten the ability then using Drop Kicks then keep using that on
Seymour until you knock him down. Even if you don't stagger him thanks to him
being in the middle of attack animations you won't take any damage so it's a
safe thing to just keep using this until he dies.
If you are still fairly low leveled then there are other ways of doing this.
Grab a few sniper rifles from High-Noon Shooting Range in Palisades Mall as
well as the LMG there. Don't have any weapons equipped when you start the fight
and immediately run for the bathrooms. If you stand just outside of the womens
bathroom, sticking out just a bit to shoot around the wall, Seymour will stand
down the hall and start shooting at you. His bullets will impact the wall while
you can freely shoot him. It's possible to take most, if not all, of his health
from here if you're accurate enough.
When he has fallen you can find a man named Ray hidden in an abandoned store
nearby. Grab him and take him back to the safe house to flee this insanity.
-------------------
Tape It or Die, Part 1
-------------------
Time: Available from 6am until 12pm on Day 3.
And we're looking at another mission Stacey doesn't warn you about.
At any point during the available hours head towards KokoNutz Sports in the
eastern part of the Palisades Mall. On the first floor of this store there is a
locked door you cannot enter most of the time. Head inside and speak to the
four survivors here to learn that this is the Tape It or Die crew from the Dead
Rising viral marketing program.
All you need to do is bring them a cement saw and some plates but these are
pretty easy to get your hands on if you know where to look. An easy place to
go to get the required parts is Luaii Wowii on the northeastern part of the
Silver Strip. The Cement Saw is outside of the maintenance room there and you
can get plates from the shop itself. Return this to the guys there to get the
Plate Launcher combo card.
Completing this opens Take It or Die, part 2 on Day 4.
-------------------
Bank Run
-------------------
Time: Available from 6am until 5pm on Day 3.
Apparently there is some guy running around and robbing the ATMs inside of the
casinos. You'll need to head over to the Slot Ranch Casino to find a man named
Woodrow messing around with one of the ATMs. Speak to him to find out that he's
planning on looting the ATMs in this casino and the Food Court. This is as easy
as following him around, keeping the zombies off of him as he does his stuff.
When he finishes with the fourth ATM you can finally bring him back to safety.
-------------------
Slave to Fashion
-------------------
Time: Available from 9am until 6pm on day 3.
When you follow this lead you're going to find a strange mostly naked lady
hididng behind some plants in the Fortune City Hotel lobby. It seems Europa
here got locked out of her room during the infection and is stuck without any
of her clothing. When you speak to her you'll find that she isn't willing to go
with you unless you strip naked.
This causes an area where you can strip down to your skivvies to show up as
your next objective. Go there, get changed and return to Europa to convince her
to follow you. It's best to carry her and then use the Palisades Mall tunnel to
get her to the safe house easily.
-------------------
Ante Up
-------------------
Time: Available from 9am on Day 3 until 9am on Day 4.
Not so much a mission as it is another chance for you to gamble, it seems that
a bunch of the survivors you've rescued are challenging you to a game of poker.
But this isn't just any game of poker. This is essentially a game of strip
poker in which you can strip one of three ladies, or one of two men, down to
their skimpy underthings.
Once again you're going to be play Texas Hold 'Em so if you won the high stakes
poker you know what you're in for. Eliminating the fat guy, Jack, nets you the
rare piece of clothing, the Knight's Helm. Otherwise you can really just skip
this mission as it's just more frustrating than it needs to be.
-------------------
Redneck Snipers
-------------------
Time: Available from 9am on Day 3 until 9am on Day 4.
This mission triggers when you enter any of the outdoor areas after 9am on the
third day and there's no way to avoid it. Entering these areas causes a fairly
lengthy cutscene showing you a quartet of rednecks who want to kill off all of
America's problems, one bullet at a time.
These four are hanging out on top of the various casino entrances and are only
out one at a time. But unfortunately their positions give them a great shot at
you and any survivors you might be escorting. Plus those rifles of theirs do a
good deal of damage whenever they manage to hit you so it's more than just an
annoyance. Until you decide to fight these guys avoid the outdoors as much as
possible by using the Palisades Mall / Royal Flush Plaza secret passage.
Chuck can battle the first of these guys, Big Earl, on top of a scaffolding
near Fortune Park. You'll need to climb up there to deal with him. He is the
only one of these snipers that you'll have to go toe-to-toe with. Use the
nearby materials to climb up to him, he might knock you off a few times but
there's no other way up. Once up there just open up on him with your Spiked Bat
and try to stay close to him so he can't use his rifle. After enough swings he
will go down. Grab his rifle, heal up with the nearby burger and beer and go
for the next one.
Next you'll need to head for the maintenance room further to the left from the
Slot Ranch Casino entrance, and go up the ladder. Here you'll encounter Johnny.
This is a much easier fight since there is now cover. All of the snipers can be
fought the same way - get up there, use the nearby cover to hit them while
avoiding their shots and shooting them in return and lastly beating them in
melee if you run out of ammo.
Your third target is found near the maintenance room where you can create the
Paddlesaw, across from the Slot Ranch Casino entrance. To the right of the room
is a pair of green double doors. Go through the doors and follow the hallway
until you find a ladder going up. This leads you on top of the Atlantica Casino
where you will find Derrick. Last up is Deetz who is located atop the Platinum
Screens theater. As he's located close to Big Earl you'd think to go for him
second but he's almost never there when the other snipers are around. The load
screens coming and going from fighting Derrick should make him spawn so take
the ladder up onto the rooftop and defeat him to finish this mission.
-------------------
Chemical Dependancy
-------------------
Time: Available from 11am until 3pm on Day 3 if Jared has been rescued.
This is a rather simple side mission but it requires you to have another dose
of Zombrex. It seems that Jared is asking for another dose of the stuff to
prevent from turning into a zombie. Should you choose to not give him the
Zombrex he will change and be killed by Sullivan (you can see this in a scene
by being in the safehouse when the mission expires). Just bring him the Zombrex
to save him and get a nice PP boost.
-------------------
Art Appreciation
-------------------
Time: Available from 11am until 7pm on Day 3.
Chuck is informed that there is a man looking rather upset inside of an art
gallery in the Palisades Mall. Randolph is crying because he has finally gotten
one of his pieces into a gallery but with the zombie apocalypse nobody will
ever buy his work. To get this idiot to follow you you're going to need to fork
over the $3,000 for his painting. The only good news here is that this Funny
Painting is a unique gift for Katey that can only be gotten from this mission.
Take the painting and Randolph back to the safe house for some nice PP awards.
-------------------
Konw When to Fold 'Em
-------------------
Time: Available from 1pm until 9pm on Day 3.
Some older dude is sitting inside of a mini-casino on the strip, gambling away
his money during the zombie apocalypse. Head on over to the Shamrock Casino on
the Silver Strip and speak to Bill a few times to find out that this idiot will
not follow you unless you give him $20,000. Oh but that's not enough for this
greedy cow - you'll have to give him another $5,000 to get him to agree to come
to safety.
-------------------
Shell Shocked
-------------------
Time: Available from 1pm until 10pm on Day 3.
A man named Dean has holed himself up in the Americana Casino and is making a
bit of a last stand against the zombies. Make your way to the shop that he's
holed up in and speak to him a few times. It seems that this overly proud idiot
has an injury that is going to slow him down but he's not willing to let you
support him. This is very bad news.
Dean has a pistol he's pretty good with but you don't want him using that as it
will slow him down. Run away from him as fast as you possibly can and wait for
him by one the casino entrance. Doing this will cause him to hobble after you
as fast as he can and prevent him from stopping to shoot zombies.
The only way to make this any easier is to have the Leadership magazine, gotten
from One Little Duck Bingo. When used this makes survivors in Chucks retinue a
bit better at combat and they follow him easier. It'll help Dean hobble after
Chuck a bit faster so it helps greatly here.
-------------------
One Hit Wonder
-------------------
Time: Available from 3pm on Day 3 until 12pm on Day 4.
*NOTE: Before heading for this mission you can make your life much easier by
having a drink on hand as well as wearing a Tuxedo from Modern Businesssman,
found in Royal Flush Plaza.
One of the most peculiar missions in the game this is fairly easy mission to
finish and it nets you a lot of PP. When you reach the Slot Ranch Casino head
to the northern stage for a rather strange cutscene. You're going to have to
help Bibi perform her stage show to her satisfaction before she will release
the people she's holding hostage.
She has a few demands that you will have to meet. Her assistant backstage,
Annie, will help you out if you're confused but that's what this is for:
- First she asks for something to drink. Any liquids will do whether it is
coffee creamer from Royal Flush Plaza or a beer from the nearby bar.
- Second she asks that you be dressed properly for the occassion. You'll have
to be wearing a Tuxedo from Modern Businessman located in Royal Flush Plaza.
- Lastly she demands a large crowd to perform in front of. Go backstage to
find some firecrackers. Run around the stage area and toss those to draw in
a bunch of zombies to start up the performance.
With that done all that's left for you to do is to control the pyrotechnics.
This is a simple mini-game that requires you to press the buttons in the proper
pattern to set the pyros off in order. It's incredibly easy to do this so don't
fret over it. Just keep on doing it until the show ends.
Bibi is no longer a threat to the others but she's in the process of being
killed by zombies. To save her get the zombies off of her, preferably with a
Queen so you don't hit Bibi, and then talk to her. Now you can lead her and the
rest of this group back to the safe house. Be mindful of Cameron though as he
is injured and unless you give him your shoulder he will slow you down.
-------------------
Bent Wood
-------------------
Time: Available from 4pm until 8pm on Day 3 so long as Luz was rescued.
For whatever reason Stacey will warn you about this one but not missions that
peoples lives depend on. Priorities... Whatever the case all you need to do is
bring a gold club to Luz, hanging out in the safe house cafeteria, so she can
continue to work on her golf swing. That's all there is and you get some cash
for helping her out.
-------------------
Stranded Siren
-------------------
Time: Available from 6pm on Day 3 until 3am on Day 4.
A lady dressed as a mermaid is stuck inside of a clam in the Atlantica Casino.
How she survived this long we have no idea but Chuck has to rescue her. Saving
her is a simple matter of going there and carrying her to safety. If you'd like
to make your life a bit easier you can put her in a wheelchair but she's one of
the few who can't move at all under her own power (negating the book).
-------------------
Dead or Alive
-------------------
Time: Available from 8pm on Day 3 until 7am on Day 4.
Stacey finds a survivor standing on top of the slot machines in the Palisades
Mall. Make your way over to the mall to find out what this fellows issue is.
Hop up onto the slot machines alongside him and prepare to listen to him whine
for a good long while. It takes a bit to get him to follow you but eventually
he will give in and be willing to follow you back to the safe room.
Note that if you talk to him and then walk too far away he will kill himself
with his shotgun. It's very important that you stay close to him once you talk
to him even once. Both players need to stand near him in co-op otherwise the
game registers it as Chuck walking away from him and he kills himself.
-------------------
Supplies
-------------------
Time: Available from 9pm on Day 3 until 1am on Day 4 if Sven was rescued.
You are not warned about this mission so try to get to the safe house at this
time to avoid missing it. It's a simple mission to complete but it has a very
nice reward. Essentially the safe house is running out of medical supplies and
he needs some whiskey or vodka to act as disinfectant. Bring him some to get a
dose of Zombrex.
-------------------
Two's Company
-------------------
Time: Available from 11pm on Day 3 until 7pm on Day 4.
It seems that two guys are hanging out alone in Hot Excitorama on the Platinum
Strip and arguing. Why they picked a sex shop to argue in we will never know,
nor want to know for that matter. Whatever the case you can get there either by
the outside path or using the passage behind Palisades Mall.
When you arrive the two men reveal that they're competing comedians and they
want Chuck to act as a judge. He has to listen to their jokes and then give the
trophy sitting on the counter to whomever he judges the best. Both of them are
beyond cheesy but there's a price to be paid for giving it to one or the other.
If you give it to Walter then Royce will have to be paid $5,000 for him to join
up with you. If you give it to Royce then Walter will cry constantly while out
in the mall or in the safe house. Choose what you prefer to suffer with and
get them to safety.
===================
3.4 - Day Four
===================
Deadliest Trick
-------------------
Time: Available from 12am until 9am on Day 4.
It seems that two crazy stage magicians are still trying to perform their
tricks in the Atlantica Casino stage area. Make your way over there to find the
duo murdering an innocent woman under the guise of performing a magic trick.
They also don't take too kindly to Chuck criticizing them for this which
results in a boss fight against the two crazies.
Roger attacks you using his two swords, performing rather crazy combos while
his buddy Reed will hang back and shoot rockets at you. Reed should always be
your primary target as Roger is fairly easy to battle from a distance.
Reed has a rocket launcher, just like the one you can make. He is quite adept
at using this to knock you down if you get into his face but this is much more
desirable than letting him shoot at you. Get into his face, hit him with your
melee weapon twice and then dodge his reprisal. Keep doing this as fast as you
can to take him down before Roger gets on your butt.
Once Reed has been handled you can focus on Roger. He's kind of squirrely, able
to get away from you by running around the slot machines when you fight back.
It's best to fight him with a gun from long range rather than trying to fight
him in melee. If you have a Six-Shooter or LMG you're set to do this although
it can be done with a sniper rifle. Just hang back and wait until you can see
him running towards you. When he gets close start shooting at him until he gets
out of sight. Now simply wait for him to come back and repeat the process until
you take him down.
-------------------
Family Feud
-------------------
Time: Available from 2am until 11am on Day 4. Only available if you have
completed Case 5-2.
Stacey will warn you that there's a lady up on top of the Fortune City Hotel
roof who looks like she could use some help. Make your way over there and ride
the elevator up to the roof to find Camille. Apparently her and her mother had
an argument that ended up with the two of them seperated. If you want to stop
Camille from jumping off the roof you have to find her mother.
Mom is located in the Atlantica Casino so head over there to find her taking
cover in the fountain near the entrance. Speak to her to get her to follow you
and bring her to the hotel roof to speak to her daughter. The two ladies will
now follow you back to the safe house.
-------------------
Fortune City Botany Club
-------------------
Time: Available from 4am until 12pm on Day 4 if Vikki was rescued previously.
Stacey calls to tell you that Vikki is acting really agitated. Before going
back to see what the problem is head by the art gallery in the Palisades Mall
up on the second floor. Here you can find a Peace Art plant lying on the floor
near the door. Pick it up and then use the secret tunnel to get back to the
safe house. Speak to Vikki to find out that she wants you to save a particular
plant. You just grabbed that so hand it over to complete the mission.
-------------------
Delta Point 1
-------------------
Time: Available from 9am until 6pm on Day 4.
Just as you head out of the safe house, after the failed military intervention,
Stacey will warn you that some army guys are making a stand in Fortune Park.
Leave Royal Flush Plaza to hear the gunfire of the two men. Drop any guns you
might have in an easy to get to place and approach the soldiers. If you try to
go towards them with any guns in your inventory they will open fire on you.
So long as you have no guns in your inventory run over to speak to the two
soldiers near the central grotto just outside Royal Flush Plaza. After chatting
with them a bit they will agree to follow you so pick up your guns, lend your
shoulder to the injured one and lead them back to the safe house.
-------------------
Tape It or Die 2
-------------------
Time: Available from 9am until 5pm on Day 4 if you completed the first mission.
This mission is only available if you completed Tape It or Die part 1 and you
will not be alerted to it by Stacey.
=========================================================
4. Combo Weapons
=========================================================
Air Horn - combine a Pylon and some Spray Paint.
Augur - combine a Drill Motor with a Pitchfork.
Beer Hat - combine a Construction Hat and a bottle of Beer.
Blambow - combine a Bow and Arrow with Dynamite.
Blazing Aces - combine a Tiki Torch and a Tennis Raquet.
Blitzkrieg - combine a LMG or MAR with an Electric Chair.
Boomstick - combine a Pitchfork and the Shotgun.
Burning Skull - combine a Bull Skull and Motor Oil.
Defiler - combine a a Sledgehammer and a Fire Axe.
Drill Bucket - combine a Drill with the Bucket.
Driller - combine a Drill with a Spear.
Dynameat - combine some Dynamite with a Hunk of Meat.
Electric Chair - combine a Battery with a Wheelchair.
Electric Rake - combine a Rake and a Battery.
Exsanguinator - combine a Vacuum cleaner with a Saw blade.
Fire Spitter - combine a Toy Spitball Gun and a Tiki Torch.
Flamethrower - combine with a Watergun and a Gasoline Canister.
Flaming Gloves - combine a pair of Boxing Gloves and Motor Oil.
Fountain Lizard - combine a Lizard Mask with Fountain Fireworks.
Freedom Bear - combine a Robot Bear with a Light Machine Gun.
Freezer Bomb - combine a Fire Extinguisher with some Dynamite.
Gem Blower - combine a Leaf Blower with some Gems.
Hacker - combine a Flashlight and a Computer Case.
Hail Mary - combine a Football with a Grenade.
Handy Chipper - combine a Wheelchair with a Lawnmower.
Heliblade - combine a Machete with a Helicopter.
Holy Arms - combine some Nails with a Training Sword.
I.E.D. - combine a propane tank with some nails.
Infernal Arms - combine some Motor Oil with a Training Sword.
Knife Gloves - combine a Machete with some Boxing Gloves.
Laser Sword - combine a Flashlight with some Gems.
Molotov - combine some Whiskey with a Newspaper.
Paddlesaw - combine a Paddle with a Chainsaw.
Parablower - combine a Leaf Blower with a Parasol.
Plate Launcher - combine a Cement Saw with some Plates.
Pole Weapon - combine a Push Broom with a Machete.
Portamower - combine a 2x4 with a Lawnmower.
Power Guitar - combine a Guitar with an Amplifier.
Ripper - combine a Cement Saw with a Saw blade.
Roaring Thunder - combine a Battery with a Goblin Mask.
Rocket Launcher - combine a Lead Pipe with a Rocket Firework.
Snowball Cannon - combine a Fire Extinguisher with a Watergun.
Spear Launcher - combine a Spear with a Leaf Blower.
Spiked Bat - combine a Baseball Bat and some Nails.
Sticky Bomb - combine Lawn Darts with some Dynamite.
Super B.F.G. - combine a Blast Frequency Gun with an Amplifier.
Super Slicer - combine a Servbot Mask with a Lawnmower.
Tenderizers - combine some M.M.A. Gloves with Nails.
Tesla Ball - combine a Battery with a Bingo Ball Cage.
Wingman - combine a Queen with some Nectar.