Soldat 1.6.9 lançado, veja as principais mudanças

Enviado por andnick, em

Soldat é um jogo de ação multiplayer 2D criado por Michal Marcinkowski. Nele o jogador controla um pequeno soldado que dispõe de botas com jatos e um vasto arsenal de armas militares, como MP5, Ak-47, lança granadas M79, rifle sniper Barret M82A1 etc. O game oferece sete estilos de jogo incluindo os tradicionais Deathmatch e Capture the Flag, além de outros modos, como Pointmatch, Teammatch, Rambomatch, Infiltration e Hold the Flag.

O jogo está ativo desde 2002 e vem recebendo suporte até hoje, vamos ver as mudanças:

Alteração nos gráficos do arsenal.

Gui modernizada.

Provocações agora podem ser acionadas pelo teclado numérico.

Bug corrigido: As vezes quando se inicia o jogo há um alto consumo de cpu.

Novo design do mapa CTF_DEATH.

Bonus uma screenshot do mapa CTF_DIVISION remake.

Outras mudanças no spoiler

Soldat 1.6.9rc1 changelog:

- Added allow camera switching in demos while paused #274

- Added Survival_Clear_Weapons option in GAME section of soldat.ini

- Added numpad taunts #515

- Added new gui theme

- Added new ping time images in serverlist

- Added new default mod

- Modified changed update button to yellow

- Fixed spiderman bug

- Fixed starting single player game a few times causes hight cpu usage (#160 #323 #333 #520)

- Fixed alt and altgr don't work for assigned keys and supress input like shooting (#309, #530)

- Fixed soldat (not responding) when trying to find servers without having internet #463

- Fixed star and flag icon in the scoreboard are scaled down #601

- Fixed SetWeaponActive bugs weapons of a player on spawn #603

- Fixed wrong window height on startup

- Fixed player names with 24 chars result in HWID fail

- Fixed survival capping when everybody is alive results in a not ending round

- Fixed survival flag grabbing in multiplayer should not work after round end

- Fixed invisible shield where a player died

- Fixed survival mode respawning if out of map after round end results in a never ending round

- Fixed survival mode dead body outside map respawn bug

- Fixed survival mode team switch respawn bug

- Fixed broken nagscreen banner system

- Fixed knives should pass through dead bodies in non realistic #542

- Fixed nick completion shouldn't trigger without writing any letter

- Fixed respawn issues in survival when player falls outside of the map #286

- Fixed taunts triggering some actions undesirebly #215

- Fixed bot created by SC3 has no bot icon but ping 0

Soldatserver 2.7.9 changelog:

- Added Survival_Clear_Weapons option in GAME section of soldat.ini

- Added SC3 property TActivePlayer.IsProne (read only - boolean)

- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt) (write only works on bots)

- Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt) (write only works on bots)

- Added SC3 Game.AdminPassword property (string - read write)

- Added SC3 object constants:

OBJECT_ALPHA_FLAG, OBJECT_BRAVO_FLAG, OBJECT_POINTMATCH_FLAG,

OBJECT_USSOCOM, OBJECT_DESERT_EAGLE, OBJECT_HK_MP5, OBJECT_AK74,

OBJECT_STEYR_AUG, OBJECT_SPAS12, OBJECT_RUGER77, OBJECT_M79,

OBJECT_BARRET_M82A1, OBJECT_MINIMI, OBJECT_MINIGUN,

OBJECT_RAMBO_BOW, OBJECT_MEDICAL_KIT, OBJECT_GRENADE_KIT,

OBJECT_FLAMER_KIT, OBJECT_PREDATOR_KIT, OBJECT_VEST_KIT,

OBJECT_BERSERK_KIT, OBJECT_CLUSTER_KIT, OBJECT_PARACHUTE,

OBJECT_COMBAT_KNIFE, OBJECT_CHAINSAW, OBJECT_LAW,

OBJECT_STATIONARY_GUN

- Added SC3 weapon constants:

WTYPE_EAGLE, WTYPE_MP5, WTYPE_AK74, WTYPE_STEYRAUG,

WTYPE_SPAS12, WTYPE_RUGER77, WTYPE_M79, WTYPE_BARRETT,

WTYPE_M249, WTYPE_MINIGUN, WTYPE_USSOCOM, WTYPE_KNIFE,

WTYPE_CHAINSAW, WTYPE_LAW, WTYPE_FLAMER, WTYPE_BOW, WTYPE_BOW2,

WTYPE_M2, WTYPE_NOWEAPON, WTYPE_FRAGGRENADE,

WTYPE_CLUSTERGRENADE, WTYPE_CLUSTER, WTYPE_THROWNKNIFE

- Added SC3 function MD5(A: string): string;

- Added SC3 type TBannedHW = record HW: string; Time: Integer; Reason: string; end;

- Added SC3 type TBannedIP = record IP: ShortString; Time: Integer; Reason: string; end;

- Added SC3 class TBanLists (accessible over global variable "Game.BanLists")

- Added SC3 procedure TBanLists.AddHWBan(HW, Reason: string; Duration: Integer);

- Added SC3 procedure TBanLists.AddIPBan(IP: ShortString; Reason: string; Duration: Integer);

- Added SC3 function TBanLists.DelHWBan(HW: string): Boolean;

- Added SC3 function TBanLists.DelIPBan(IP: ShortString): Boolean;

- Added SC3 function TBanLists.IsBannedHW(HW: string): Boolean;

- Added SC3 function TBanLists.IsBannedIP(IP: ShortString): Boolean;

- Added SC3 function TBanLists.GetHWBanId(HW: string): Integer;

- Added SC3 function TBanLists.GetIPBanId(IP: ShortString): Integer;

- Added SC3 property TBanLists.HW (read only - array of TBannedHW)

- Added SC3 property TBanLists.IP (read only - array of TBannedIP)

- Added SC3 property TBanLists.BannedHWCount: (read only - Integer)

- Added SC3 property TBanLists.BannedIPCount (read only - Integer)

- Modified modifying velocity of bots to be less laggy

- Modified MovePlayer function to be less laggy on bots

- Modified SC3 property TActivePlayer.KeyUp access mode to read write (write only works on bots)

- Modified SC3 property TActivePlayer.KeyLeft access mode to read write (write only works on bots)

- Modified SC3 property TActivePlayer.KeyRight access mode to read write (write only works on bots)

- Modified SC3 property TActivePlayer.KeyShoot access mode to read write (write only works on bots)

- Modified SC3 property TActivePlayer.KeyJetpack access mode to read write (write only works on bots)

- Modified SC3 property TActivePlayer.KeyGrenade access mode to read write (write only works on bots)

- Modified SC3 property TActivePlayer.KeyChangeWeap access mode to read write (write only works on bots)

- Modified SC3 property TActivePlayer.KeyThrow access mode to read write (write only works on bots)

- Modified SC3 property TActivePlayer.KeyReload access mode to read write (write only works on bots)

- Modified SC3 property TActivePlayer.KeyCrouch access mode to read write (write only works on bots)

- Modified SC3 property TActivePlayer.KeyProne access mode to read write (write only works on bots)

- Fixed ambiguous admin protocol with REFRESH and REFRESHX packet #61

- Fixed grenade packs and medkits spawns in wrong places #404

- Fixed disconnecting player on map change (when changed the team) #488

- Fixed players could sometimes touch special polygons (deadly, hurt, regeneration) without being affected #484

- Fixed addmap command checked for uppercase map extension

- Fixed ForceWeapon falsifies GetPlayerStat(Ammo) #310

- Fixed SpawnObject function had swapped knife and saw

- Fixed votes started via script didn't work properly

- Fixed SC3 property TActivePlayer.KeyProne returns position instead pressed key

- Fixed SC3 Game.Password shows admin password instead of game password #604

- Fixed SC3 Game.Password property was read only

- Fixed SC3 joining the game increases sometimes team count by 2 instead of 1

- Fixed SC3 Game.Teams Player property returned nil or an error

- Fixed survival capping when everybody is alive results in a not ending round

- Fixed survival flag grabbing in multiplayer should not work after round end

- Fixed invisible shield where a player died

- Fixed survival mode respawning if out of map after round end results in a never ending round

- Fixed survival mode dead body outside map respawn bug

- Fixed survival mode team switch respawn bug

- Fixed knives should pass through dead bodies in non realistic #542

- Fixed respawn issues in survival when player falls outside of the map #286

Normal mode weapon changes:

none

Realistic mode weapon changes:

none

Map changes:

ctf_Wretch

==========

Map preview

Polybugs:

- Fixed movement polybugs

- Fixed nade/flag polybugs

Spawnpoints:

- Fixed Medkits and Nadekits going inside poly

Background:

- Modified improved background and fix banding

Layout:

- Modified reshaped external borders of the low route

Description:

- Modified changed map into text from " ctf_Wretch by AdamD " into" Wretch by AdamD "

Scenery:

- Modified replaced all scenery with higher quality

ctf_Rotten

==========

Map preview

Polybugs:

- Fixed movement polybug

- Fixed nade/flag polybugs

Scenery:

- Modified removed fake collider scenery left of mid route

- Modified match scenery and collider positions

- Modified match scenery and polygons pit borders

- Modified match scenery and polygon top route bridge borders

- Fixed collider scenery near pit are in back layer and therefore invisible for some players #615

- Modified improved Bridge Scenery

- Modified improved layout clarity by setting some scenery from front layer to middle layer

- Modified improved general scenery

Background:

- Modified improved background colors

- Fixed banding

Textures:

- Fixed texture stretching

Layout:

- Modified improved pit accessibility

- Modified match visible and invisible poly in top island

Description:

- Modified changed map info text from " ctf_Rotten by Biggles " into " Rotten by Biggles "

ctf_Division

============

Map preview

Polybugs:

- Fixed movement polybugs

Balancing:

- Modified improved left collider boosting (near flag)

Remake:

- Added new shading, coloring, scenery and background

Description:

- Modified changed map info text from " ctf_Division v1.1 by Boxo (wypt by KC) " into " Division by Boxo, KC, viral "

ctf_Steel

=========

Map preview

Polybugs:

- Fixed movement polybugs

- Fixed nade/flag polybugs

Scenery:

- Modified send grass scenery to back layer

- Mofified improve layout clarity on some corners by setting scenery from front layer to middle layer

- Fixed right base wall crater scenery sticking out

- Fixed top route roof crater and crack scenery sticking out

Background:

- Fixed banding

Textures:

- Added new smoother texture

Layout:

- Modified joined visible "doesn't collide" polygon's vertexes (roof)

Description:

- Modified changed map info text from " vtt34Steel (v.3) - by Boxo+KC+Vigg " into " Steel by Boxo, KC, Vigg "

ctf_IceBeam

===========

Map preview

Polybugs:

- Fixed movement polybugs

Layout:

- Modified matched visible polygons vertices with invisible polygons vertices mid route

Background:

- Fixed banding

Description:

- Modified changed map info text from " IceBeam by Zakath,Suow and Poop " into " IceBeam by Zakath, Suow, Poop "

ctf_Cobra

=========

Map preview

Polybugs:

- Fixed movement polybugs

Textures:

- Modified smooth texture to reduce shimmering

- Fixed texture stretching

Layout:

- Modified matched visible and invisible polygons in tunnel entrances

Background:

- Fixed banding

ctf_Hormone

===========

Map preview

Polybugs:

- Fixed movement polybugs

- Fixed nade/flag polybugs

Background:

- Fixed banding

Scenery:

- Modified sent colliders scenery to middle layer for clarity

- Modified removed signature

Description:

- Modified changed map info text from " ctf_Hormone by Metsänaperot " into " Hormone by Metsänaperot "

ctf_Nuubia

==========

Map preview

Polybugs:

- Fixed movement polybugs

Background:

- Fixed banding

Layout:

- Modified remove hidden signature

Description:

- Modified updated credits #597

ctf_Run

=======

Map preview

Polybugs:

- Fixed movement polybugs

Description:

- Modified changed map info text from " Run (get to the flag!) " into " Run "

Layout:

- Modified sent columns to back for aesthetics

ctf_Lanubya

===========

Map preview

Polybugs:

- Fixed movement polybugs

Layout:

- Modified sent bridge pillars polygons to back

Background:

- Fixed banding

Description:

- Modified changed map info text from " Lanubya - wraithlike " into " Lanubya by wraithlike "

ctf_Death

=========

Map prevdiew

Remake:

- Added Brand new theme, shading, scenery, color, layout, etc.

Polybugs:

- Fixed movement polybugs

Description:

- Modified changed map info text from " ctf_Death remake by mtk' " into " Death by MM, g_d. Boxo, mtk' "

ctf_Laos

========

Map preview

Spawn points:

- Modified tweaked nade box spawns to avoid nade spam

Background:

- Fixed banding

ctf_Maya

========

Map Preview

Polybugs:

- Fixed movement polybugs

- Fixed nade/flag polybugs

Layout:

- Modified sent stones to back for aesthetics

- Modified cleaned up the outline between grass polygons and dirt polygons

- Modified improved rocks shading

- Fixed spikes on mid route

- Modified connected disjointed edges on the external border

- Modified connected more disjointed edges in the rest of the map

Background:

- Fixed banding

Textures:

- Fixed stretching

Scenery:

- Modified improved grass scenery

O jogo é gratuito e o download pode ser efetuado no link abaixo:

http://static.soldat.pl/downloads/soldat169.zip

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