
Soldat é um jogo de ação multiplayer 2D criado por Michal Marcinkowski. Nele o jogador controla um pequeno soldado que dispõe de botas com jatos e um vasto arsenal de armas militares, como MP5, Ak-47, lança granadas M79, rifle sniper Barret M82A1 etc. O game oferece sete estilos de jogo incluindo os tradicionais Deathmatch e Capture the Flag, além de outros modos, como Pointmatch, Teammatch, Rambomatch, Infiltration e Hold the Flag.
O jogo está ativo desde 2002 e vem recebendo suporte até hoje, vamos ver as mudanças:

Alteração nos gráficos do arsenal.
Gui modernizada.
Provocações agora podem ser acionadas pelo teclado numérico.
Bug corrigido: As vezes quando se inicia o jogo há um alto consumo de cpu.
Novo design do mapa CTF_DEATH.
Bonus uma screenshot do mapa CTF_DIVISION remake.
Outras mudanças no spoiler
Esta parte do texto foi marcado como Spoiler. Clique aqui para ver o contéudo.
Soldat 1.6.9rc1 changelog:
– Added allow camera switching in demos while paused #274
– Added Survival_Clear_Weapons option in GAME section of soldat.ini
– Added numpad taunts #515
– Added new gui theme
– Added new ping time images in serverlist
– Added new default mod
– Modified changed update button to yellow
– Fixed spiderman bug
– Fixed starting single player game a few times causes hight cpu usage (#160 #323 #333 #520)
– Fixed alt and altgr don’t work for assigned keys and supress input like shooting (#309, #530)
– Fixed soldat (not responding) when trying to find servers without having internet #463
– Fixed star and flag icon in the scoreboard are scaled down #601
– Fixed SetWeaponActive bugs weapons of a player on spawn #603
– Fixed wrong window height on startup
– Fixed player names with 24 chars result in HWID fail
– Fixed survival capping when everybody is alive results in a not ending round
– Fixed survival flag grabbing in multiplayer should not work after round end
– Fixed invisible shield where a player died
– Fixed survival mode respawning if out of map after round end results in a never ending round
– Fixed survival mode dead body outside map respawn bug
– Fixed survival mode team switch respawn bug
– Fixed broken nagscreen banner system
– Fixed knives should pass through dead bodies in non realistic #542
– Fixed nick completion shouldn’t trigger without writing any letter
– Fixed respawn issues in survival when player falls outside of the map #286
– Fixed taunts triggering some actions undesirebly #215
– Fixed bot created by SC3 has no bot icon but ping 0
Soldatserver 2.7.9 changelog:
– Added Survival_Clear_Weapons option in GAME section of soldat.ini
– Added SC3 property TActivePlayer.IsProne (read only – boolean)
– Added SC3 property TActivePlayer.MouseAimX (read write – SmallInt) (write only works on bots)
– Added SC3 property TActivePlayer.MouseAimY (read write – SmallInt) (write only works on bots)
– Added SC3 Game.AdminPassword property (string – read write)
– Added SC3 object constants:
OBJECT_ALPHA_FLAG, OBJECT_BRAVO_FLAG, OBJECT_POINTMATCH_FLAG,
OBJECT_USSOCOM, OBJECT_DESERT_EAGLE, OBJECT_HK_MP5, OBJECT_AK74,
OBJECT_STEYR_AUG, OBJECT_SPAS12, OBJECT_RUGER77, OBJECT_M79,
OBJECT_BARRET_M82A1, OBJECT_MINIMI, OBJECT_MINIGUN,
OBJECT_RAMBO_BOW, OBJECT_MEDICAL_KIT, OBJECT_GRENADE_KIT,
OBJECT_FLAMER_KIT, OBJECT_PREDATOR_KIT, OBJECT_VEST_KIT,
OBJECT_BERSERK_KIT, OBJECT_CLUSTER_KIT, OBJECT_PARACHUTE,
OBJECT_COMBAT_KNIFE, OBJECT_CHAINSAW, OBJECT_LAW,
OBJECT_STATIONARY_GUN
– Added SC3 weapon constants:
WTYPE_EAGLE, WTYPE_MP5, WTYPE_AK74, WTYPE_STEYRAUG,
WTYPE_SPAS12, WTYPE_RUGER77, WTYPE_M79, WTYPE_BARRETT,
WTYPE_M249, WTYPE_MINIGUN, WTYPE_USSOCOM, WTYPE_KNIFE,
WTYPE_CHAINSAW, WTYPE_LAW, WTYPE_FLAMER, WTYPE_BOW, WTYPE_BOW2,
WTYPE_M2, WTYPE_NOWEAPON, WTYPE_FRAGGRENADE,
WTYPE_CLUSTERGRENADE, WTYPE_CLUSTER, WTYPE_THROWNKNIFE
– Added SC3 function MD5(A: string): string;
– Added SC3 type TBannedHW = record HW: string; Time: Integer; Reason: string; end;
– Added SC3 type TBannedIP = record IP: ShortString; Time: Integer; Reason: string; end;
– Added SC3 class TBanLists (accessible over global variable “Game.BanLists”)
– Added SC3 procedure TBanLists.AddHWBan(HW, Reason: string; Duration: Integer);
– Added SC3 procedure TBanLists.AddIPBan(IP: ShortString; Reason: string; Duration: Integer);
– Added SC3 function TBanLists.DelHWBan(HW: string): Boolean;
– Added SC3 function TBanLists.DelIPBan(IP: ShortString): Boolean;
– Added SC3 function TBanLists.IsBannedHW(HW: string): Boolean;
– Added SC3 function TBanLists.IsBannedIP(IP: ShortString): Boolean;
– Added SC3 function TBanLists.GetHWBanId(HW: string): Integer;
– Added SC3 function TBanLists.GetIPBanId(IP: ShortString): Integer;
– Added SC3 property TBanLists.HW (read only – array of TBannedHW)
– Added SC3 property TBanLists.IP (read only – array of TBannedIP)
– Added SC3 property TBanLists.BannedHWCount: (read only – Integer)
– Added SC3 property TBanLists.BannedIPCount (read only – Integer)
– Modified modifying velocity of bots to be less laggy
– Modified MovePlayer function to be less laggy on bots
– Modified SC3 property TActivePlayer.KeyUp access mode to read write (write only works on bots)
– Modified SC3 property TActivePlayer.KeyLeft access mode to read write (write only works on bots)
– Modified SC3 property TActivePlayer.KeyRight access mode to read write (write only works on bots)
– Modified SC3 property TActivePlayer.KeyShoot access mode to read write (write only works on bots)
– Modified SC3 property TActivePlayer.KeyJetpack access mode to read write (write only works on bots)
– Modified SC3 property TActivePlayer.KeyGrenade access mode to read write (write only works on bots)
– Modified SC3 property TActivePlayer.KeyChangeWeap access mode to read write (write only works on bots)
– Modified SC3 property TActivePlayer.KeyThrow access mode to read write (write only works on bots)
– Modified SC3 property TActivePlayer.KeyReload access mode to read write (write only works on bots)
– Modified SC3 property TActivePlayer.KeyCrouch access mode to read write (write only works on bots)
– Modified SC3 property TActivePlayer.KeyProne access mode to read write (write only works on bots)
– Fixed ambiguous admin protocol with REFRESH and REFRESHX packet #61
– Fixed grenade packs and medkits spawns in wrong places #404
– Fixed disconnecting player on map change (when changed the team) #488
– Fixed players could sometimes touch special polygons (deadly, hurt, regeneration) without being affected #484
– Fixed addmap command checked for uppercase map extension
– Fixed ForceWeapon falsifies GetPlayerStat(Ammo) #310
– Fixed SpawnObject function had swapped knife and saw
– Fixed votes started via script didn’t work properly
– Fixed SC3 property TActivePlayer.KeyProne returns position instead pressed key
– Fixed SC3 Game.Password shows admin password instead of game password #604
– Fixed SC3 Game.Password property was read only
– Fixed SC3 joining the game increases sometimes team count by 2 instead of 1
– Fixed SC3 Game.Teams Player property returned nil or an error
– Fixed survival capping when everybody is alive results in a not ending round
– Fixed survival flag grabbing in multiplayer should not work after round end
– Fixed invisible shield where a player died
– Fixed survival mode respawning if out of map after round end results in a never ending round
– Fixed survival mode dead body outside map respawn bug
– Fixed survival mode team switch respawn bug
– Fixed knives should pass through dead bodies in non realistic #542
– Fixed respawn issues in survival when player falls outside of the map #286
Normal mode weapon changes:
none
Realistic mode weapon changes:
none
Map changes:
ctf_Wretch
==========
Map preview
Polybugs:
– Fixed movement polybugs
– Fixed nade/flag polybugs
Spawnpoints:
– Fixed Medkits and Nadekits going inside poly
Background:
– Modified improved background and fix banding
Layout:
– Modified reshaped external borders of the low route
Description:
– Modified changed map into text from ” ctf_Wretch by AdamD ” into” Wretch by AdamD “
Scenery:
– Modified replaced all scenery with higher quality
ctf_Rotten
==========
Map preview
Polybugs:
– Fixed movement polybug
– Fixed nade/flag polybugs
Scenery:
– Modified removed fake collider scenery left of mid route
– Modified match scenery and collider positions
– Modified match scenery and polygons pit borders
– Modified match scenery and polygon top route bridge borders
– Fixed collider scenery near pit are in back layer and therefore invisible for some players #615
– Modified improved Bridge Scenery
– Modified improved layout clarity by setting some scenery from front layer to middle layer
– Modified improved general scenery
Background:
– Modified improved background colors
– Fixed banding
Textures:
– Fixed texture stretching
Layout:
– Modified improved pit accessibility
– Modified match visible and invisible poly in top island
Description:
– Modified changed map info text from ” ctf_Rotten by Biggles ” into ” Rotten by Biggles “
ctf_Division
============
Map preview
Polybugs:
– Fixed movement polybugs
Balancing:
– Modified improved left collider boosting (near flag)
Remake:
– Added new shading, coloring, scenery and background
Description:
– Modified changed map info text from ” ctf_Division v1.1 by Boxo (wypt by KC) ” into ” Division by Boxo, KC, viral “
ctf_Steel
=========
Map preview
Polybugs:
– Fixed movement polybugs
– Fixed nade/flag polybugs
Scenery:
– Modified send grass scenery to back layer
– Mofified improve layout clarity on some corners by setting scenery from front layer to middle layer
– Fixed right base wall crater scenery sticking out
– Fixed top route roof crater and crack scenery sticking out
Background:
– Fixed banding
Textures:
– Added new smoother texture
Layout:
– Modified joined visible “doesn’t collide” polygon’s vertexes (roof)
Description:
– Modified changed map info text from ” vtt34Steel (v.3) – by Boxo+KC+Vigg ” into ” Steel by Boxo, KC, Vigg “
ctf_IceBeam
===========
Map preview
Polybugs:
– Fixed movement polybugs
Layout:
– Modified matched visible polygons vertices with invisible polygons vertices mid route
Background:
– Fixed banding
Description:
– Modified changed map info text from ” IceBeam by Zakath,Suow and Poop ” into ” IceBeam by Zakath, Suow, Poop “
ctf_Cobra
=========
Map preview
Polybugs:
– Fixed movement polybugs
Textures:
– Modified smooth texture to reduce shimmering
– Fixed texture stretching
Layout:
– Modified matched visible and invisible polygons in tunnel entrances
Background:
– Fixed banding
ctf_Hormone
===========
Map preview
Polybugs:
– Fixed movement polybugs
– Fixed nade/flag polybugs
Background:
– Fixed banding
Scenery:
– Modified sent colliders scenery to middle layer for clarity
– Modified removed signature
Description:
– Modified changed map info text from ” ctf_Hormone by Metsänaperot ” into ” Hormone by Metsänaperot “
ctf_Nuubia
==========
Map preview
Polybugs:
– Fixed movement polybugs
Background:
– Fixed banding
Layout:
– Modified remove hidden signature
Description:
– Modified updated credits #597
ctf_Run
=======
Map preview
Polybugs:
– Fixed movement polybugs
Description:
– Modified changed map info text from ” Run (get to the flag!) ” into ” Run “
Layout:
– Modified sent columns to back for aesthetics
ctf_Lanubya
===========
Map preview
Polybugs:
– Fixed movement polybugs
Layout:
– Modified sent bridge pillars polygons to back
Background:
– Fixed banding
Description:
– Modified changed map info text from ” Lanubya – wraithlike ” into ” Lanubya by wraithlike “
ctf_Death
=========
Map prevdiew
Remake:
– Added Brand new theme, shading, scenery, color, layout, etc.
Polybugs:
– Fixed movement polybugs
Description:
– Modified changed map info text from ” ctf_Death remake by mtk’ ” into ” Death by MM, g_d. Boxo, mtk’ “
ctf_Laos
========
Map preview
Spawn points:
– Modified tweaked nade box spawns to avoid nade spam
Background:
– Fixed banding
ctf_Maya
========
Map Preview
Polybugs:
– Fixed movement polybugs
– Fixed nade/flag polybugs
Layout:
– Modified sent stones to back for aesthetics
– Modified cleaned up the outline between grass polygons and dirt polygons
– Modified improved rocks shading
– Fixed spikes on mid route
– Modified connected disjointed edges on the external border
– Modified connected more disjointed edges in the rest of the map
Background:
– Fixed banding
Textures:
– Fixed stretching
Scenery:
– Modified improved grass scenery
O jogo é gratuito e o download pode ser efetuado no link abaixo:



