Soldat 1.6.9rc1 changelog:
- Added allow camera switching in demos while paused #274
- Added Survival_Clear_Weapons option in GAME section of soldat.ini
- Added numpad taunts #515
- Added new gui theme
- Added new ping time images in serverlist
- Added new default mod
- Modified changed update button to yellow
- Fixed spiderman bug
- Fixed starting single player game a few times causes hight cpu usage (#160 #323 #333 #520)
- Fixed alt and altgr don't work for assigned keys and supress input like shooting (#309, #530)
- Fixed soldat (not responding) when trying to find servers without having internet #463
- Fixed star and flag icon in the scoreboard are scaled down #601
- Fixed SetWeaponActive bugs weapons of a player on spawn #603
- Fixed wrong window height on startup
- Fixed player names with 24 chars result in HWID fail
- Fixed survival capping when everybody is alive results in a not ending round
- Fixed survival flag grabbing in multiplayer should not work after round end
- Fixed invisible shield where a player died
- Fixed survival mode respawning if out of map after round end results in a never ending round
- Fixed survival mode dead body outside map respawn bug
- Fixed survival mode team switch respawn bug
- Fixed broken nagscreen banner system
- Fixed knives should pass through dead bodies in non realistic #542
- Fixed nick completion shouldn't trigger without writing any letter
- Fixed respawn issues in survival when player falls outside of the map #286
- Fixed taunts triggering some actions undesirebly #215
- Fixed bot created by SC3 has no bot icon but ping 0
Soldatserver 2.7.9 changelog:
- Added Survival_Clear_Weapons option in GAME section of soldat.ini
- Added SC3 property TActivePlayer.IsProne (read only - boolean)
- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt) (write only works on bots)
- Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt) (write only works on bots)
- Added SC3 Game.AdminPassword property (string - read write)
- Added SC3 object constants:
OBJECT_ALPHA_FLAG, OBJECT_BRAVO_FLAG, OBJECT_POINTMATCH_FLAG,
OBJECT_USSOCOM, OBJECT_DESERT_EAGLE, OBJECT_HK_MP5, OBJECT_AK74,
OBJECT_STEYR_AUG, OBJECT_SPAS12, OBJECT_RUGER77, OBJECT_M79,
OBJECT_BARRET_M82A1, OBJECT_MINIMI, OBJECT_MINIGUN,
OBJECT_RAMBO_BOW, OBJECT_MEDICAL_KIT, OBJECT_GRENADE_KIT,
OBJECT_FLAMER_KIT, OBJECT_PREDATOR_KIT, OBJECT_VEST_KIT,
OBJECT_BERSERK_KIT, OBJECT_CLUSTER_KIT, OBJECT_PARACHUTE,
OBJECT_COMBAT_KNIFE, OBJECT_CHAINSAW, OBJECT_LAW,
OBJECT_STATIONARY_GUN
- Added SC3 weapon constants:
WTYPE_EAGLE, WTYPE_MP5, WTYPE_AK74, WTYPE_STEYRAUG,
WTYPE_SPAS12, WTYPE_RUGER77, WTYPE_M79, WTYPE_BARRETT,
WTYPE_M249, WTYPE_MINIGUN, WTYPE_USSOCOM, WTYPE_KNIFE,
WTYPE_CHAINSAW, WTYPE_LAW, WTYPE_FLAMER, WTYPE_BOW, WTYPE_BOW2,
WTYPE_M2, WTYPE_NOWEAPON, WTYPE_FRAGGRENADE,
WTYPE_CLUSTERGRENADE, WTYPE_CLUSTER, WTYPE_THROWNKNIFE
- Added SC3 function MD5(A: string): string;
- Added SC3 type TBannedHW = record HW: string; Time: Integer; Reason: string; end;
- Added SC3 type TBannedIP = record IP: ShortString; Time: Integer; Reason: string; end;
- Added SC3 class TBanLists (accessible over global variable "Game.BanLists")
- Added SC3 procedure TBanLists.AddHWBan(HW, Reason: string; Duration: Integer);
- Added SC3 procedure TBanLists.AddIPBan(IP: ShortString; Reason: string; Duration: Integer);
- Added SC3 function TBanLists.DelHWBan(HW: string): Boolean;
- Added SC3 function TBanLists.DelIPBan(IP: ShortString): Boolean;
- Added SC3 function TBanLists.IsBannedHW(HW: string): Boolean;
- Added SC3 function TBanLists.IsBannedIP(IP: ShortString): Boolean;
- Added SC3 function TBanLists.GetHWBanId(HW: string): Integer;
- Added SC3 function TBanLists.GetIPBanId(IP: ShortString): Integer;
- Added SC3 property TBanLists.HW (read only - array of TBannedHW)
- Added SC3 property TBanLists.IP (read only - array of TBannedIP)
- Added SC3 property TBanLists.BannedHWCount: (read only - Integer)
- Added SC3 property TBanLists.BannedIPCount (read only - Integer)
- Modified modifying velocity of bots to be less laggy
- Modified MovePlayer function to be less laggy on bots
- Modified SC3 property TActivePlayer.KeyUp access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyLeft access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyRight access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyShoot access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyJetpack access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyGrenade access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyChangeWeap access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyThrow access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyReload access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyCrouch access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyProne access mode to read write (write only works on bots)
- Fixed ambiguous admin protocol with REFRESH and REFRESHX packet #61
- Fixed grenade packs and medkits spawns in wrong places #404
- Fixed disconnecting player on map change (when changed the team) #488
- Fixed players could sometimes touch special polygons (deadly, hurt, regeneration) without being affected #484
- Fixed addmap command checked for uppercase map extension
- Fixed ForceWeapon falsifies GetPlayerStat(Ammo) #310
- Fixed SpawnObject function had swapped knife and saw
- Fixed votes started via script didn't work properly
- Fixed SC3 property TActivePlayer.KeyProne returns position instead pressed key
- Fixed SC3 Game.Password shows admin password instead of game password #604
- Fixed SC3 Game.Password property was read only
- Fixed SC3 joining the game increases sometimes team count by 2 instead of 1
- Fixed SC3 Game.Teams Player property returned nil or an error
- Fixed survival capping when everybody is alive results in a not ending round
- Fixed survival flag grabbing in multiplayer should not work after round end
- Fixed invisible shield where a player died
- Fixed survival mode respawning if out of map after round end results in a never ending round
- Fixed survival mode dead body outside map respawn bug
- Fixed survival mode team switch respawn bug
- Fixed knives should pass through dead bodies in non realistic #542
- Fixed respawn issues in survival when player falls outside of the map #286
Normal mode weapon changes:
none
Realistic mode weapon changes:
none
Map changes:
ctf_Wretch
==========
Map preview
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Spawnpoints:
- Fixed Medkits and Nadekits going inside poly
Background:
- Modified improved background and fix banding
Layout:
- Modified reshaped external borders of the low route
Description:
- Modified changed map into text from " ctf_Wretch by AdamD " into" Wretch by AdamD "
Scenery:
- Modified replaced all scenery with higher quality
ctf_Rotten
==========
Map preview
Polybugs:
- Fixed movement polybug
- Fixed nade/flag polybugs
Scenery:
- Modified removed fake collider scenery left of mid route
- Modified match scenery and collider positions
- Modified match scenery and polygons pit borders
- Modified match scenery and polygon top route bridge borders
- Fixed collider scenery near pit are in back layer and therefore invisible for some players #615
- Modified improved Bridge Scenery
- Modified improved layout clarity by setting some scenery from front layer to middle layer
- Modified improved general scenery
Background:
- Modified improved background colors
- Fixed banding
Textures:
- Fixed texture stretching
Layout:
- Modified improved pit accessibility
- Modified match visible and invisible poly in top island
Description:
- Modified changed map info text from " ctf_Rotten by Biggles " into " Rotten by Biggles "
ctf_Division
============
Map preview
Polybugs:
- Fixed movement polybugs
Balancing:
- Modified improved left collider boosting (near flag)
Remake:
- Added new shading, coloring, scenery and background
Description:
- Modified changed map info text from " ctf_Division v1.1 by Boxo (wypt by KC) " into " Division by Boxo, KC, viral "
ctf_Steel
=========
Map preview
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Scenery:
- Modified send grass scenery to back layer
- Mofified improve layout clarity on some corners by setting scenery from front layer to middle layer
- Fixed right base wall crater scenery sticking out
- Fixed top route roof crater and crack scenery sticking out
Background:
- Fixed banding
Textures:
- Added new smoother texture
Layout:
- Modified joined visible "doesn't collide" polygon's vertexes (roof)
Description:
- Modified changed map info text from " vtt34Steel (v.3) - by Boxo+KC+Vigg " into " Steel by Boxo, KC, Vigg "
ctf_IceBeam
===========
Map preview
Polybugs:
- Fixed movement polybugs
Layout:
- Modified matched visible polygons vertices with invisible polygons vertices mid route
Background:
- Fixed banding
Description:
- Modified changed map info text from " IceBeam by Zakath,Suow and Poop " into " IceBeam by Zakath, Suow, Poop "
ctf_Cobra
=========
Map preview
Polybugs:
- Fixed movement polybugs
Textures:
- Modified smooth texture to reduce shimmering
- Fixed texture stretching
Layout:
- Modified matched visible and invisible polygons in tunnel entrances
Background:
- Fixed banding
ctf_Hormone
===========
Map preview
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Background:
- Fixed banding
Scenery:
- Modified sent colliders scenery to middle layer for clarity
- Modified removed signature
Description:
- Modified changed map info text from " ctf_Hormone by Metsänaperot " into " Hormone by Metsänaperot "
ctf_Nuubia
==========
Map preview
Polybugs:
- Fixed movement polybugs
Background:
- Fixed banding
Layout:
- Modified remove hidden signature
Description:
- Modified updated credits #597
ctf_Run
=======
Map preview
Polybugs:
- Fixed movement polybugs
Description:
- Modified changed map info text from " Run (get to the flag!) " into " Run "
Layout:
- Modified sent columns to back for aesthetics
ctf_Lanubya
===========
Map preview
Polybugs:
- Fixed movement polybugs
Layout:
- Modified sent bridge pillars polygons to back
Background:
- Fixed banding
Description:
- Modified changed map info text from " Lanubya - wraithlike " into " Lanubya by wraithlike "
ctf_Death
=========
Map prevdiew
Remake:
- Added Brand new theme, shading, scenery, color, layout, etc.
Polybugs:
- Fixed movement polybugs
Description:
- Modified changed map info text from " ctf_Death remake by mtk' " into " Death by MM, g_d. Boxo, mtk' "
ctf_Laos
========
Map preview
Spawn points:
- Modified tweaked nade box spawns to avoid nade spam
Background:
- Fixed banding
ctf_Maya
========
Map Preview
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Layout:
- Modified sent stones to back for aesthetics
- Modified cleaned up the outline between grass polygons and dirt polygons
- Modified improved rocks shading
- Fixed spikes on mid route
- Modified connected disjointed edges on the external border
- Modified connected more disjointed edges in the rest of the map
Background:
- Fixed banding
Textures:
- Fixed stretching
Scenery:
- Modified improved grass scenery