Soldat 1.6.9 lançado, veja as principais mudanças

wallpaper.jpg

Soldat é um jogo de ação multiplayer 2D criado por Michal Marcinkowski. Nele o jogador controla um pequeno soldado que dispõe de botas com jatos e um vasto arsenal de armas militares, como MP5, Ak-47, lança granadas M79, rifle sniper Barret M82A1 etc. O game oferece sete estilos de jogo incluindo os tradicionais Deathmatch e Capture the Flag, além de outros modos, como Pointmatch, Teammatch, Rambomatch, Infiltration e Hold the Flag.

O jogo está ativo desde 2002 e vem recebendo suporte até hoje, vamos ver as mudanças:

soldat169_default_mod.png

Alteração nos gráficos do arsenal.

soldat169_gui.png

Gui modernizada.

soldat169_numpad_taunts.png

Provocações agora podem ser acionadas pelo teclado numérico.

Bug corrigido: As vezes quando se inicia o jogo há um alto consumo de cpu.

soldat169_ctf_death.png

Novo design do mapa CTF_DEATH.

soldat169_ctf_division.png

Bonus uma screenshot do mapa CTF_DIVISION remake.

Outras mudanças no spoiler

Esta parte do texto foi marcado como Spoiler. Clique aqui para ver o contéudo.

Soldat 1.6.9rc1 changelog:

– Added allow camera switching in demos while paused #274

– Added Survival_Clear_Weapons option in GAME section of soldat.ini

– Added numpad taunts #515

– Added new gui theme

– Added new ping time images in serverlist

– Added new default mod

– Modified changed update button to yellow

– Fixed spiderman bug

– Fixed starting single player game a few times causes hight cpu usage (#160 #323 #333 #520)

– Fixed alt and altgr don’t work for assigned keys and supress input like shooting (#309, #530)

– Fixed soldat (not responding) when trying to find servers without having internet #463

– Fixed star and flag icon in the scoreboard are scaled down #601

– Fixed SetWeaponActive bugs weapons of a player on spawn #603

– Fixed wrong window height on startup

– Fixed player names with 24 chars result in HWID fail

– Fixed survival capping when everybody is alive results in a not ending round

– Fixed survival flag grabbing in multiplayer should not work after round end

– Fixed invisible shield where a player died

– Fixed survival mode respawning if out of map after round end results in a never ending round

– Fixed survival mode dead body outside map respawn bug

– Fixed survival mode team switch respawn bug

– Fixed broken nagscreen banner system

– Fixed knives should pass through dead bodies in non realistic #542

– Fixed nick completion shouldn’t trigger without writing any letter

– Fixed respawn issues in survival when player falls outside of the map #286

– Fixed taunts triggering some actions undesirebly #215

– Fixed bot created by SC3 has no bot icon but ping 0

Soldatserver 2.7.9 changelog:

– Added Survival_Clear_Weapons option in GAME section of soldat.ini

– Added SC3 property TActivePlayer.IsProne (read only – boolean)

– Added SC3 property TActivePlayer.MouseAimX (read write – SmallInt) (write only works on bots)

– Added SC3 property TActivePlayer.MouseAimY (read write – SmallInt) (write only works on bots)

– Added SC3 Game.AdminPassword property (string – read write)

– Added SC3 object constants:

OBJECT_ALPHA_FLAG, OBJECT_BRAVO_FLAG, OBJECT_POINTMATCH_FLAG,

OBJECT_USSOCOM, OBJECT_DESERT_EAGLE, OBJECT_HK_MP5, OBJECT_AK74,

OBJECT_STEYR_AUG, OBJECT_SPAS12, OBJECT_RUGER77, OBJECT_M79,

OBJECT_BARRET_M82A1, OBJECT_MINIMI, OBJECT_MINIGUN,

OBJECT_RAMBO_BOW, OBJECT_MEDICAL_KIT, OBJECT_GRENADE_KIT,

OBJECT_FLAMER_KIT, OBJECT_PREDATOR_KIT, OBJECT_VEST_KIT,

OBJECT_BERSERK_KIT, OBJECT_CLUSTER_KIT, OBJECT_PARACHUTE,

OBJECT_COMBAT_KNIFE, OBJECT_CHAINSAW, OBJECT_LAW,

OBJECT_STATIONARY_GUN

– Added SC3 weapon constants:

WTYPE_EAGLE, WTYPE_MP5, WTYPE_AK74, WTYPE_STEYRAUG,

WTYPE_SPAS12, WTYPE_RUGER77, WTYPE_M79, WTYPE_BARRETT,

WTYPE_M249, WTYPE_MINIGUN, WTYPE_USSOCOM, WTYPE_KNIFE,

WTYPE_CHAINSAW, WTYPE_LAW, WTYPE_FLAMER, WTYPE_BOW, WTYPE_BOW2,

WTYPE_M2, WTYPE_NOWEAPON, WTYPE_FRAGGRENADE,

WTYPE_CLUSTERGRENADE, WTYPE_CLUSTER, WTYPE_THROWNKNIFE

– Added SC3 function MD5(A: string): string;

– Added SC3 type TBannedHW = record HW: string; Time: Integer; Reason: string; end;

– Added SC3 type TBannedIP = record IP: ShortString; Time: Integer; Reason: string; end;

– Added SC3 class TBanLists (accessible over global variable “Game.BanLists”)

– Added SC3 procedure TBanLists.AddHWBan(HW, Reason: string; Duration: Integer);

– Added SC3 procedure TBanLists.AddIPBan(IP: ShortString; Reason: string; Duration: Integer);

– Added SC3 function TBanLists.DelHWBan(HW: string): Boolean;

– Added SC3 function TBanLists.DelIPBan(IP: ShortString): Boolean;

– Added SC3 function TBanLists.IsBannedHW(HW: string): Boolean;

– Added SC3 function TBanLists.IsBannedIP(IP: ShortString): Boolean;

– Added SC3 function TBanLists.GetHWBanId(HW: string): Integer;

– Added SC3 function TBanLists.GetIPBanId(IP: ShortString): Integer;

– Added SC3 property TBanLists.HW (read only – array of TBannedHW)

– Added SC3 property TBanLists.IP (read only – array of TBannedIP)

– Added SC3 property TBanLists.BannedHWCount: (read only – Integer)

– Added SC3 property TBanLists.BannedIPCount (read only – Integer)

– Modified modifying velocity of bots to be less laggy

– Modified MovePlayer function to be less laggy on bots

– Modified SC3 property TActivePlayer.KeyUp access mode to read write (write only works on bots)

– Modified SC3 property TActivePlayer.KeyLeft access mode to read write (write only works on bots)

– Modified SC3 property TActivePlayer.KeyRight access mode to read write (write only works on bots)

– Modified SC3 property TActivePlayer.KeyShoot access mode to read write (write only works on bots)

– Modified SC3 property TActivePlayer.KeyJetpack access mode to read write (write only works on bots)

– Modified SC3 property TActivePlayer.KeyGrenade access mode to read write (write only works on bots)

– Modified SC3 property TActivePlayer.KeyChangeWeap access mode to read write (write only works on bots)

– Modified SC3 property TActivePlayer.KeyThrow access mode to read write (write only works on bots)

– Modified SC3 property TActivePlayer.KeyReload access mode to read write (write only works on bots)

– Modified SC3 property TActivePlayer.KeyCrouch access mode to read write (write only works on bots)

– Modified SC3 property TActivePlayer.KeyProne access mode to read write (write only works on bots)

– Fixed ambiguous admin protocol with REFRESH and REFRESHX packet #61

– Fixed grenade packs and medkits spawns in wrong places #404

– Fixed disconnecting player on map change (when changed the team) #488

– Fixed players could sometimes touch special polygons (deadly, hurt, regeneration) without being affected #484

– Fixed addmap command checked for uppercase map extension

– Fixed ForceWeapon falsifies GetPlayerStat(Ammo) #310

– Fixed SpawnObject function had swapped knife and saw

– Fixed votes started via script didn’t work properly

– Fixed SC3 property TActivePlayer.KeyProne returns position instead pressed key

– Fixed SC3 Game.Password shows admin password instead of game password #604

– Fixed SC3 Game.Password property was read only

– Fixed SC3 joining the game increases sometimes team count by 2 instead of 1

– Fixed SC3 Game.Teams Player property returned nil or an error

– Fixed survival capping when everybody is alive results in a not ending round

– Fixed survival flag grabbing in multiplayer should not work after round end

– Fixed invisible shield where a player died

– Fixed survival mode respawning if out of map after round end results in a never ending round

– Fixed survival mode dead body outside map respawn bug

– Fixed survival mode team switch respawn bug

– Fixed knives should pass through dead bodies in non realistic #542

– Fixed respawn issues in survival when player falls outside of the map #286

Normal mode weapon changes:

none

Realistic mode weapon changes:

none

Map changes:

ctf_Wretch

==========

Map preview

Polybugs:

– Fixed movement polybugs

– Fixed nade/flag polybugs

Spawnpoints:

– Fixed Medkits and Nadekits going inside poly

Background:

– Modified improved background and fix banding

Layout:

– Modified reshaped external borders of the low route

Description:

– Modified changed map into text from ” ctf_Wretch by AdamD ” into” Wretch by AdamD “

Scenery:

– Modified replaced all scenery with higher quality

ctf_Rotten

==========

Map preview

Polybugs:

– Fixed movement polybug

– Fixed nade/flag polybugs

Scenery:

– Modified removed fake collider scenery left of mid route

– Modified match scenery and collider positions

– Modified match scenery and polygons pit borders

– Modified match scenery and polygon top route bridge borders

– Fixed collider scenery near pit are in back layer and therefore invisible for some players #615

– Modified improved Bridge Scenery

– Modified improved layout clarity by setting some scenery from front layer to middle layer

– Modified improved general scenery

Background:

– Modified improved background colors

– Fixed banding

Textures:

– Fixed texture stretching

Layout:

– Modified improved pit accessibility

– Modified match visible and invisible poly in top island

Description:

– Modified changed map info text from ” ctf_Rotten by Biggles ” into ” Rotten by Biggles “

ctf_Division

============

Map preview

Polybugs:

– Fixed movement polybugs

Balancing:

– Modified improved left collider boosting (near flag)

Remake:

– Added new shading, coloring, scenery and background

Description:

– Modified changed map info text from ” ctf_Division v1.1 by Boxo (wypt by KC) ” into ” Division by Boxo, KC, viral “

ctf_Steel

=========

Map preview

Polybugs:

– Fixed movement polybugs

– Fixed nade/flag polybugs

Scenery:

– Modified send grass scenery to back layer

– Mofified improve layout clarity on some corners by setting scenery from front layer to middle layer

– Fixed right base wall crater scenery sticking out

– Fixed top route roof crater and crack scenery sticking out

Background:

– Fixed banding

Textures:

– Added new smoother texture

Layout:

– Modified joined visible “doesn’t collide” polygon’s vertexes (roof)

Description:

– Modified changed map info text from ” vtt34Steel (v.3) – by Boxo+KC+Vigg ” into ” Steel by Boxo, KC, Vigg “

ctf_IceBeam

===========

Map preview

Polybugs:

– Fixed movement polybugs

Layout:

– Modified matched visible polygons vertices with invisible polygons vertices mid route

Background:

– Fixed banding

Description:

– Modified changed map info text from ” IceBeam by Zakath,Suow and Poop ” into ” IceBeam by Zakath, Suow, Poop “

ctf_Cobra

=========

Map preview

Polybugs:

– Fixed movement polybugs

Textures:

– Modified smooth texture to reduce shimmering

– Fixed texture stretching

Layout:

– Modified matched visible and invisible polygons in tunnel entrances

Background:

– Fixed banding

ctf_Hormone

===========

Map preview

Polybugs:

– Fixed movement polybugs

– Fixed nade/flag polybugs

Background:

– Fixed banding

Scenery:

– Modified sent colliders scenery to middle layer for clarity

– Modified removed signature

Description:

– Modified changed map info text from ” ctf_Hormone by Metsänaperot ” into ” Hormone by Metsänaperot “

ctf_Nuubia

==========

Map preview

Polybugs:

– Fixed movement polybugs

Background:

– Fixed banding

Layout:

– Modified remove hidden signature

Description:

– Modified updated credits #597

ctf_Run

=======

Map preview

Polybugs:

– Fixed movement polybugs

Description:

– Modified changed map info text from ” Run (get to the flag!) ” into ” Run “

Layout:

– Modified sent columns to back for aesthetics

ctf_Lanubya

===========

Map preview

Polybugs:

– Fixed movement polybugs

Layout:

– Modified sent bridge pillars polygons to back

Background:

– Fixed banding

Description:

– Modified changed map info text from ” Lanubya – wraithlike ” into ” Lanubya by wraithlike “

ctf_Death

=========

Map prevdiew

Remake:

– Added Brand new theme, shading, scenery, color, layout, etc.

Polybugs:

– Fixed movement polybugs

Description:

– Modified changed map info text from ” ctf_Death remake by mtk’ ” into ” Death by MM, g_d. Boxo, mtk’ “

ctf_Laos

========

Map preview

Spawn points:

– Modified tweaked nade box spawns to avoid nade spam

Background:

– Fixed banding

ctf_Maya

========

Map Preview

Polybugs:

– Fixed movement polybugs

– Fixed nade/flag polybugs

Layout:

– Modified sent stones to back for aesthetics

– Modified cleaned up the outline between grass polygons and dirt polygons

– Modified improved rocks shading

– Fixed spikes on mid route

– Modified connected disjointed edges on the external border

– Modified connected more disjointed edges in the rest of the map

Background:

– Fixed banding

Textures:

– Fixed stretching

Scenery:

– Modified improved grass scenery

O jogo é gratuito e o download pode ser efetuado no link abaixo:

https://static.soldat.pl/downloads/soldat169.zip

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