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Alarm For Cobra 11 : Crash Time 2, gameplay from the tutorial of the game, running on nVidia GeForce 8600M GT with all high details.
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Texture Resolution : High
View Distance : High
3D Car Shadow : Opponets Too
Shadow Detail Level : Very High
Fullscreen : On
Minimal Version : Off
Motionblur : Off
Envmap Refresh Rate : Each Frame
Grass Detail Level : Extreme
Antialias : 8x
Anisotropic : Full
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