CryENGINE??? 2 Character Pipeline Advances for Next-Gen 1/3
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- Videos to accompany CDG 2007 slide presentation. -
14 - What is a character?
17 - A few runtime deformation types
21 - Simple 3 vector driver: shape
28 - Arbitrary drivers, using flowGraph to dump joint rotations to HUD text
30 - Arbitrary drivers, using math nodes to drive a chroma shift based on joint rotation
31 - Arbitrary drivers, using flowGraph to drive amount of water trickling down HUD by same joint rotation
(not shown in CDG presentation)
38 - Linear Blend Skinning vs Spherical Skinning
(volume preservation)
39 - In Game example of spherical skinning volume preservation
(flipping tentacle)
49 - Sculpting and extracting relative, pose driven morphs
50 - Simple pose driven morph example
Song: INI KAMOZE - Here come the hotstepper
This video on STAGE6:
http://stage6.divx.com/user/tortellino/video/1688750/CryENGINE%E2%84%A2-2-Character-Pipeline-Advances-for-Next-Gen
This video on Gametrailers:
http://www.gametrailers.com/player/usermovies/112288.html
More video and info:
http://crysis.blogsite.org
Source video:
http://chrisevans3d.com/