CryENGINE??? 2 Character Pipeline Advances for Next-Gen 1/3

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- Videos to accompany CDG 2007 slide presentation. - 14 - What is a character? 17 - A few runtime deformation types 21 - Simple 3 vector driver: shape 28 - Arbitrary drivers, using flowGraph to dump joint rotations to HUD text 30 - Arbitrary drivers, using math nodes to drive a chroma shift based on joint rotation 31 - Arbitrary drivers, using flowGraph to drive amount of water trickling down HUD by same joint rotation (not shown in CDG presentation) 38 - Linear Blend Skinning vs Spherical Skinning (volume preservation) 39 - In Game example of spherical skinning volume preservation (flipping tentacle) 49 - Sculpting and extracting relative, pose driven morphs 50 - Simple pose driven morph example Song: INI KAMOZE - Here come the hotstepper This video on STAGE6: http://stage6.divx.com/user/tortellino/video/1688750/CryENGINE%E2%84%A2-2-Character-Pipeline-Advances-for-Next-Gen This video on Gametrailers: http://www.gametrailers.com/player/usermovies/112288.html More video and info: http://crysis.blogsite.org Source video: http://chrisevans3d.com/
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