Brink fechando

#Tópico Enviado por thiago_2006, sobre Brink, em .
thiago_2006
Thiago_2006

Alguem ai tá com problema de crash no brink ?? O jogo só fecha quando eu atiro ou jogo alguma granada. Ai o jogo fecha e mostra a tela de erro contendo esses códigos.

Virtual textures loaded and locked in 0.15s

0: 'aqrint_csc' StopCutscene...

0: 'aqsint_csc' StopCutscene...

...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_1

...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_2

...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_3

...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_5

...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_6

...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_player

0: 'aqoutro_csc' StopCutscene...

0: 'aqmid_csc' StopCutscene...

=== Allow user to skip loading screen ===

-----------------------------------

00:33 to load maps/mp/aquarium.entities

sdAbilityManager::O... 0

Received abilities from client 0

...'grenade_molotov' set as bind 0

...'landmine' set as bind 8

...'charge' set as bind 16

...'spotting' set as bind 17

...'repairing' set as bind 18

...'disarming' set as bind 19

...'building' set as bind 20

...'revive' set as bind 21

...'hacking' set as bind 22

...'hardened_skin' set as bind 23

...'give_ammo' set as bind 56

...'life_buff1' set as bind 57

...'weapon_buff1' set as bind 58

...'disguise_self' set as bind 59

14 abilities set

done setting 14 local abilities

All Stats Cleared

OnIntroCutsceneStart

99: Cinematic (correct) model for 'aqsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9

99: Cinematic (correct) model for 'aqsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10

99: Cinematic (correct) model for 'aqsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11

99: Non-cinematic (correct) model for 'aqsint_extra_5' composited (uses id 17, expected id -2), ccfIndex 12

99: Non-cinematic (correct) model for 'aqsint_extra_6' composited (uses id 18, expected id -2), ccfIndex 13

99: Non-cinematic (correct) model for 'aqsint_player' composited (uses id -1, expected id -1), ccfIndex 0

OnIntroCutsceneEnd

Player Team: security

Fade in victory splash

All Stats Cleared

Finished compositing contextId 1 team security (0) cinematic: false

Finished compositing contextId 3 team security (0) cinematic: false

All Stats Cleared

Syncing stats to clients...

Mapscripts: setup objective from match state

...OnMatchStatePrimary 0

...OnMatchStateOther 0 0

...OnMatchStateOther 1 0

...OnMatchStateOther 2 0

...OnMatchStateOther 3 0

...OnMatchStateOther 4 0

...OnMatchStateOther 5 0

...OnMatchStateOther 6 0

...OnMatchStateOther 7 0

...OnMatchStateOther 8 0

...OnMatchStateOther 9 0

...OnMatchStateOther 10 0

...OnMatchStateOther 11 0

...OnMatchStateOther 12 0

...OnMatchStateOther 13 0

...OnMatchStateOther 14 0

...OnMatchStateOther 15 0

...OnMatchStateOther 16 0

...OnMatchStateOther 17 0

Mapscripts: done setting up objective from match state

client 15 connected.

OnClientConnect: Clearing abilities for client 15

Syncing match state to client 15

client 14 connected.

OnClientConnect: Clearing abilities for client 14

Syncing match state to client 14

client 13 connected.

OnClientConnect: Clearing abilities for client 13

Syncing match state to client 13

client 12 connected.

OnClientConnect: Clearing abilities for client 12

Syncing match state to client 12

WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

client 11 connected.

OnClientConnect: Clearing abilities for client 11

Syncing match state to client 11

WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

client 10 connected.

OnClientConnect: Clearing abilities for client 10

Syncing match state to client 10

client 9 connected.

OnClientConnect: Clearing abilities for client 9

Syncing match state to client 9

WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

Finished compositing contextId 2 team security (0) cinematic: false

client 8 connected.

OnClientConnect: Clearing abilities for client 8

Syncing match state to client 8

WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

client 7 connected.

OnClientConnect: Clearing abilities for client 7

Syncing match state to client 7

WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

client 6 connected.

OnClientConnect: Clearing abilities for client 6

Syncing match state to client 6

client 5 connected.

OnClientConnect: Clearing abilities for client 5

Syncing match state to client 5

client 4 connected.

OnClientConnect: Clearing abilities for client 4

Syncing match state to client 4

WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

client 3 connected.

OnClientConnect: Clearing abilities for client 3

Syncing match state to client 3

client 2 connected.

OnClientConnect: Clearing abilities for client 2

Syncing match state to client 2

WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)

client 1 connected.

OnClientConnect: Clearing abilities for client 1

Syncing match state to client 1

Resetting bot skills...

Bot skills reset

8 mins to go

WARNING: Bot 6 failed to perform objective buff_player_health because of time expiration limits when performing (bot action index: -1)

play Question

entered

entered answer

play Answer

Security skill bumped up, Resistance down

********************

FATAL ERROR: AllocRenderModel called from a different thread for 'modeldefs/weapons/submachinegun_02/world'

**... Input Method Editor DLL

mouse: Failed to remove raw input device

...unloading Raw Input DLL

------- Input Initialization -------

Initializing DirectInput8...

...calling LoadLibrary( 'user32.dll' ): succeeded

...initializing Raw Input

mouse: Raw Input initialized.

...calling LoadLibrary( 'imm32.dll' ): succeeded

...initializing Input Method Editor

------------------------------------

A... called from a different thread for 'modeldefs/weapons/submachinegun_02/world'

..... Input Method Editor DLL

mouse: Failed to remove raw input device

...unloading Raw Input DLL

Shutting down OpenGL subsystem

...releasing DC

...destroying window

...shutting down QGL

...unloading OpenGL DLL

...unloading Windows Terminal Server API DLL

Enviado por thiago_2006,
neox01
Neox01

TIpo o meu jogo nem abre, eu clico no executavel depois de uns minutos fala que deu erro e precisa ser fechado, o que eu faço?

Enviado por neox01,
JhonnyRedux
JhonnyRedux

Simples.. instale o steam!!! se for original ele instala pra vc.. caso contrario.. pega o steam pirata..

Enviado por JhonnyRedux,
vinivha
Vinivha

Eu ja instalei o steam mais nao abre quando ele vai abrir ele abre a janela do steam e nao abre o jogo oq devo fazer ?

Enviado por vinivha,
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