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Patch 1.31 - Clothing physics destravado

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Patch 1.31 - Clothing physics destravado
Pessoal, o patch 1.31, liberado hoje, além de algumas correções, trouxe a liberação do Clothing physics, que era travado em 30fps, mas pra isso, um parametro tem que ser inserido manualmente no AC.ini, dentro do grupo [OPTIONS] [b]FlexibleMotionSimulationFPS=1 [/b] Notas completas do Patch: [b]PC[/b] · Added DLC Jack The Ripper support · Added additional parameter to AC.ini for disabling cloth motion 30FPS limits · Fixed crash in multi-monitor mode in London · Fixed FXAA with enabled MSAA · Fixed changing of display in fullscreen mode issues · Fixed flickering panel in World Map · Fixed various render issues · Fixed several online issues · Minor UI improvements [b]Online[/b] · Fixed a display issue with add-on price for the Season Pass owners · Fixed an issue where sometimes The Ubisoft Club Rewards couldn't be equipped right after redeeming them [b]AI/NPC[/b] · Fixed an issue in the Gang War activity where enemy NPCs would sometimes disappear after eliminating the gang leader [b]Game System[/b] · Fixed an issue where it was sometimes possible to switch gear when the player was not supposed to · Fixed an issue where switching characters could cause two instances of Evie to appear [b]World/3D/Menu/HUD[/b] · Fixed an issue where the "Letter from the Front" collectibles would not appear on the minimap · Fixed an issue with the brightness of the map in the "Strange Bed fellows" mission · Fixed some collisions and navigation issues · Fixed some icons issues · Fixed an issue where the Kenway flag model would not appear after obtaining it [b]Fight[/b] · Fixed an issue where, in some cases, the player would not always play his hurt animation [b]Mission[/b] · Fixed an issue with ally stations that sometimes prevented the player from hiring them · Fixed an issue in the "Change of Plans" mission where the gate from the sewers could be locked, thus blocking the player's progression [b]Behavior[/b] · Fixed some issues with the player's animations · Fixed some issues where the player could get stuck in specific places · Fixed an issue in the "Darwin kidnapping" mission where, in some cases, the player could not carry him anymore [b]Stability/Performance[/b] · Improved performance and stability [b]OBS.:[/b][i]O movimento das roupas agora ficou perfeito... Diz nas notas do patch que teve melhora de performance e estabilidade. (estabilidade até pode ser, mas quanto a performance, não ganhei nenhum misero fps).[/i]
Re: Patch 1.31 - Clothing physics destravado
FlexibleMotionSimulationFPS= ele tem que ficar em 1 ou 0 pra liberar o Clothing physics ?
Re: Patch 1.31 - Clothing physics destravado
1 libera o movimento pro fps q o jogo ta rodando... 0 trava em 30 de novo.
Re: Patch 1.31 - Clothing physics destravado
Ah tá entendi , vlw amigo !
Re: Patch 1.31 - Clothing physics destravado
Não achei essa pasta onde fica esse arquivo pra alterar ?
Re: Patch 1.31 - Clothing physics destravado
[QUOTE]Não achei essa pasta onde fica esse arquivo pra alterar ?[/QUOTE] Fica em "Documentos/Assassin's Creed Syndicate/AC.ini"
Re: Patch 1.31 - Clothing physics destravado
Entrei no AC.ini e não localizei essa linha "FlexibleMotionSimulationFPS", comofaz hein?!
Re: Patch 1.31 - Clothing physics destravado
[QUOTE]Entrei no AC.ini e não localizei essa linha "FlexibleMotionSimulationFPS", comofaz hein?![/QUOTE] a linha não existe.. ela tem q ser inserida manualmente, abaixo de [OPTIONS]. --[img]http://steamsignature.com/card/0/76561198020755337.png[/img]
Re: Patch 1.31 - Clothing physics destravado
16 gb??????
Re: Patch 1.31 - Clothing physics destravado
[QUOTE]16 gb??????[/QUOTE] Se fala do tamanho do patch, naum foi isso naum.. ele eh bem pequeno. Naum lembro exatamente o quanto, mas foi menos de 1gb.
Re: Patch 1.31 - Clothing physics destravado
[quote]16 gb??????[/quote] 16 gb é pq vem o patch e a dlc jack the ripper junto