Ultimo Patch Lançado Pela Maxis - Update: 1.1.638.0

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Tamanho do arquivo: 16 MegaBytes
Total de mirrors: 2
Postado por: camnop
LINK SERVIDOR DIRETO DA MAXIS!! For the following territories download the sku 2 update. The territories include South America, Africa (except South Africa), Europe, Russia, Mexico and Central America. Step 2) Locate and run the update file. You do not have to have the update file in your SimCity directory in order for the update to function. Step 3) After installing EP1 Update 1, the following files should be checked to see it they have been updated properly. The timestamps on these files will be updated when the update runs. All other files should not change SKU2 updated files: SimCity 4.exe should be updated to version 1.1.638.0. File size should be 8,407,514 (Deluxe) or 8,407,542 (Rush Hour) Graphics Rules.sgr should be updated to 20,171 bytes SimCity 1.dat should be updated to 144,596,245 bytes SimCity 2.dat should be updated to 168,588,181 bytes SimCity 3.dat should be updated to 115,117,583 bytes SimCity 4.dat should be updated to 125,624,858 bytes Danish\SimCityLocale.dat should be updated to 1,791,614 bytes Finnish\SimCityLocale.dat should be updated to 1,790,624 bytes French\SimCityLocale.dat should be updated to 1,854,415 bytes German\SimCityLocale.dat should be updated to 1,845,149 bytes Italian\SimCityLocale.dat should be updated to 1,852,312 bytes Spanish\SimCityLocale.dat should be updated to 1,832,055 bytes Swedish\SimCityLocale.dat should be updated to 1,792,859 bytes EP1 Update 1 - Release Notes Update: 1.1.638.0 Date: Friday, November 14, 2003 Update Size: 16Mb Performance Improvements Adjusted foam spray effect for firefighters fighting toxic spills. Addressed issues related to U-Drive it mode while volcano disaster is active. Fix for random issues that may arise when dragging a diagonal power line across zones in specific manner that creates a connected orphan pole in a segment. Renderer updates to avoid memory corruption when model instance has an invalid position. Updates to paths to improve clipper that was transforming stop points into single-point paths. Video card improvements for the following: Intel i830/845/865: Fixed graphics rules to allow hardware and to disable color cursor. Addressed issues related to burning tree stump. Fix for airplane sometimes taxiing above the airfield. Implemented safety code for query. Fix for relatively obscure problems that occur when moving vans are created on a tile with a complex paths. Implemented a general-purpose fix for any remaining yet-to-be-discovered cases of a bad orientation vector. Fix for issue where networks loaded from a saved city would not properly re-initialize their connection bitmap. Updated Localized strings. Updates for My Sim messaging. The issues would arise when moving a My Sim out of a city at just the right time. Fix for reported location of sky diving mission. Fix for query incorrectly reporting trip length after abandonment. Fix for incorrectly reported commute time during inter-city travel. Path fixes for various networks and intersections. Texture fixes for several one-way/avenue intersections. Fix for several network intersection resolves. Improved usage of parking lots and transit stations. Improved synching of foundation vs. building height. Improved variety of industry building development. Fix for intercity commute where bus traffic was periodically being treated as car traffic. Fix for being able to drop highway ramps over buildings. Adjusted toll booth capacities for 2-tile wide toll booths. Fix for prevention of pedestrians from using neighbor connections. Fix for elevated train volume not being reported in the traffic volume graph. Fix for commercial traffic and road noise map calculations to accommodate multi-tile morning and evening commutes. Added left turn lanes to avenue/highway overpass onramps. Fix for priorities of props and textures in lot templates used in city detail. Fix for variety of path bugs related to roads, rails, highways, avenues and elevated rail.
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