The releases of developer 4A Games, responsible for the Metro series, are always technically impressive for their time and, in recent years, they really started to bet everything on Ray-Tracing, with Metro Exodus in particular taking advantage the technology on the PC in a very impressive way. With the PS5 and Xbox Series X supporting hardware-accelerated ray-tracing, the expectation is that it will become much more common in games, and 4A Games is very excited about this prospect.
Previously, the Polish studio expressed its excitement about ray-tracing support on upcoming consoles, and recently speaking in an interview with [url=https: //www.videogameschronicle.com/features/interviews/metro-10-years/ ] VGC [/url], they reaffirmed this excitement. Executive producer Jon Bloch said that of all the features of the next generation, 4A Games’s most exciting is Ray-Tracing, mentioning that the studio is totally rebuilding its proprietary engine to be able to take advantage of Ray-Tracing technology correctly for the next generation.
In the same interview, Block also spoke about the work of 4A Games and the aspirations for a multiplayer experience within the Metro series. Read more about it [url=https: //www.gamevicio.com/noticias/2020/08/4a-games-planeja-criar-modo-multiplayer-ambicioso-para-metro/] here [/url].
4A Games was recently acquired by the company that owns THQ Nordic, Embracer Group. The last game in the Metro series was Metro Exodus, released on February 15, 2019.