A Unigine Corp lançou a versão 2.0 do aplicativo para benchmark chamado Heaven. A nova versão que tem seu foco baseado na API DirectX 11, assim como a anterior, trás códigos e cenas aperfeiçoadas, mostrando o que a UNIGINE pode oferecer.
Abaixo detalhes e link para download.
Heaven benchmark excels at providing the following key features:
Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
Comprehensive use of tessellation technology
Advanced SSAO (screen-space ambient occlusion)
Volumetric cumulonimbus clouds generated by a physically accurate algorithm
Dynamic simulation of changing environment with high physical fidelity
Interactive experience with fly/walk-through modes
ATI Eyefinity support
Hardware requirements:
The Tessellation feature REQUIRES a GPU with DirectX 11 support!
ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
256 Mb of video memory
Earlier this month the company has announced full support of DirectX 11 features in its top-notch 3D middleware. Updated Unigine engine supports Windows 7 and has successfully incorporated the groundbreaking DirectX 11 capabilities, including the following core features:
Hardware tessellation
DirectCompute
Shader Model 5.0
Unigine has published the second release of Heaven Benchmark, a DirectX 11 GPU benchmark based on the Unigine engine. Heaven Benchmark 2.0 is more complex than the first edition, it features a heavier tessellation load, major engine optimizations, new objects, more dynamic lights, and other improvements.
Changelog:
Heavier tessellation load
Several major optimizations of the engine
Added new elaborated objects in the world
Physics-driven flags
More dynamic lights
Enhancements of some old assets
Introduced “moderate” and “extreme” tessellation modes
https://youtube.com/watch?v=0HWZKGZcKoA%26rel%3D0%26color1%3D0xb1b1b1%26color2%3D0xcfcfcf%26hl%3Dnl_NL%26feature%3Dplayer_embedded%26fs%3D1
https://downloads.guru3d.com/Unigine-Heaven-DirectX-11-benchmark-2.0-download-2414.html
