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Jogar com Joystick


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# Jogar com Joystick
Já usei o xinput mas não rolouLnLnalguem ai conseguiu jogar com joy???

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"Intel® Core???2 Duo E4600 - 2GB ram - ATI 5770"
# Re: Jogar com Joystick
[url]http://www.megaupload.com/?d=EE73SSR8[/url] baixa esse emulador ai do xbox e descompacta para a pasta Binaries-Win32LiveLnLnLnLnobs nesse jogo a alavanca direita fica invertida tipo coloca p cima vai p lado, nesse caso so copiar o arquivo q esta na pasta "Arquivo editado" q fica normal isso acontece em alguns jogos.

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Processador:Intel® Core2 Quad CPU Q8200 @ 2.33GHz Núcleos: 4 Velocidade: 2.33 GHz Memória Ram:4 GB Placa de Vídeo: NVIDIA GeForce GT 630 Memória: 2 GB DirectX:9.0 / 11.0 Sistemas Operacionais: Microsoft Windows XP Professional / Windows 7 Ultimate Arquitetura: 32-bit / 64-bit
# Re: Jogar com Joystick
Obrigado The Killer, eu estava com o mesmo problema do andre, e fiz o que vç disse e deu certo,no meu caso foi necessario habilitar os controles do jogo para o joystick tb.
# Re: Jogar com Joystick
Joguei com o joytokey, sem problemas.

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[img]http://img835.imageshack.us/img835/8336/batj.jpg[/img]
# Re: Jogar com Joystick
Vlw mano, deu certinho aqui

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"Intel® Core???2 Duo E4600 - 2GB ram - ATI 5770"
# Eixo Z
Olá gostaria deuma ajuda sobre configurar os botões o meu joystick de Xbox 360 para PC não funcionou neste jogo, baixei este emulador e funcionou, porém os botões estavam trocados, entrei no arquivo xbox360cemu e configurei todos os botóes menos os RT e LT que no jogo representam block e grudar na parede alguém sabe o que devo digitqr no arquivo para que funcione certo?LnLnIndex=0 #controller index in game controllers list; 0 is first; -1 to ignore this padLnLnLeft Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnLeft Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnRight Analog X=4 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnRight Analog Y=-5 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnLeft Analog X+ Button=0 #button id; 0 to disableLnLnLeft Analog X- Button=0 #button id; 0 to disableLnLnLeft Analog Y+ Button=0 #button id; 0 to disableLnLnLeft Analog Y- Button=0 #button id; 0 to disableLnLnRight Analog X+ Button=0 #button id; 0 to disableLnLnRight Analog X- Button=0 #button id; 0 to disableLnLnRight Analog Y+ Button=0 #button id; 0 to disableLnLnRight Analog Y- Button=0 #button id; 0 to disableLnLnD-pad POV=1 #POV index; 0 to disableLnLnD-pad Up=0 #button id; 0 to disableLnLnD-pad Down=0 #button id; 0 to disableLnLnD-pad Left=0 #button id; 0 to disableLnLnD-pad Right=0 #button id; 0 to disableLnLnA=1 #button id; 0 to disableLnLnB=2 #button id; 0 to disableLnLnX=3 #button id; 0 to disableLnLnY=4 #button id; 0 to disableLnLnLeft Shoulder=5 #button id; 0 to disableLnLnRight Shoulder=6 #button id; 0 to disableLnLnBack=7 #button id; 0 to disableLnLnStart=8 #button id; 0 to disableLnLnLeft Thumb=9 #button id; 0 to disableLnLnRight Thumb=10 #button id; 0 to disableLnLn[color=#FF0000]Left Trigger=?[/color] #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1LnLn[color=#FF0000]Right Trigger=?[/color] #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
# Re: Jogar com Joystick
Valeu mano!LnLnajudou muito!LnLndemorei para localizar o local certo onde descompactei o arquivo, mais fora isso funcionou perfeitamente.
# O meu esta certo, sudistitua o seu
[Options]LnLnUseAutoPad=0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movementLnLnUseInitBeep=1 #use 0 to 1; default 1; beep on initLnLnLnLn#Logitech Cordless Rumblepad 2 / Generic Rumble ControllerLnLn[PAD1]LnLnIndex=0 #controller index in game controllers list; 0 is first; -1 to ignore this padLnLnLeft Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnLeft Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnRight Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnRight Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnLeft Analog X+ Button=0 #button id; 0 to disableLnLnLeft Analog X- Button=0 #button id; 0 to disableLnLnLeft Analog Y+ Button=0 #button id; 0 to disableLnLnLeft Analog Y- Button=0 #button id; 0 to disableLnLnRight Analog X+ Button=0 #button id; 0 to disableLnLnRight Analog X- Button=0 #button id; 0 to disableLnLnRight Analog Y+ Button=0 #button id; 0 to disableLnLnRight Analog Y- Button=0 #button id; 0 to disableLnLnD-pad POV=1 #POV index; 0 to disableLnLnD-pad Up=0 #button id; 0 to disableLnLnD-pad Down=0 #button id; 0 to disableLnLnD-pad Left=0 #button id; 0 to disableLnLnD-pad Right=0 #button id; 0 to disableLnLnA=3 #button id; 0 to disableLnLnB=2 #button id; 0 to disableLnLnX=4 #button id; 0 to disableLnLnY=1 #button id; 0 to disableLnLnLeft Shoulder=7 #button id; 0 to disableLnLnRight Shoulder=8 #button id; 0 to disableLnLnBack=9 #button id; 0 to disableLnLnStart=10 #button id; 0 to disableLnLnLeft Thumb=11 #button id; 0 to disableLnLnRight Thumb=12 #button id; 0 to disableLnLnLeft Trigger=5 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1LnLnRight Trigger=6 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1LnLnUseForceFeedback=1 #use 0 to 1; default 0LnLnForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensityLnLnForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel onlyLnLnForceLargeFadeTime=10 #use 0 to 100; default 10LnLnForceLargeFadeIn=0 #use 0 to 1; default 1LnLnForceLargeFadeOut=0 #use 0 to 1; default 1LnLnForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this valueLnLnForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensityLnLnForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel onlyLnLnForceSmallFadeTime=10 #use 0 to 100 default 10LnLnForceSmallFadeIn=0 #use 0 to 1; default 1LnLnForceSmallFadeOut=0 #use 0 to 1; default 1LnLnForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this valueLnLnWheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel onlyLnLnWheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel onlyLnLnSteeringWheel=0 #use 0 to 1; enable for all wheel effects
# Desculpe mais a configuração correta é:
[Options]LnLnUseAutoPad=0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movementLnLnUseInitBeep=1 #use 0 to 1; default 1; beep on initLnLnLnLn#Logitech Cordless Rumblepad 2 / Generic Rumble ControllerLnLn[PAD1]LnLnIndex=0 #controller index in game controllers list; 0 is first; -1 to ignore this padLnLnLeft Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnLeft Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnRight Analog X=6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnRight Analog Y=-3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disableLnLnLeft Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnLeft Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnRight Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnRight Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near centerLnLnLeft Analog X+ Button=0 #button id; 0 to disableLnLnLeft Analog X- Button=0 #button id; 0 to disableLnLnLeft Analog Y+ Button=0 #button id; 0 to disableLnLnLeft Analog Y- Button=0 #button id; 0 to disableLnLnRight Analog X+ Button=0 #button id; 0 to disableLnLnRight Analog X- Button=0 #button id; 0 to disableLnLnRight Analog Y+ Button=0 #button id; 0 to disableLnLnRight Analog Y- Button=0 #button id; 0 to disableLnLnD-pad POV=1 #POV index; 0 to disableLnLnD-pad Up=0 #button id; 0 to disableLnLnD-pad Down=0 #button id; 0 to disableLnLnD-pad Left=0 #button id; 0 to disableLnLnD-pad Right=0 #button id; 0 to disableLnLnA=3 #button id; 0 to disableLnLnB=2 #button id; 0 to disableLnLnX=4 #button id; 0 to disableLnLnY=1 #button id; 0 to disableLnLnLeft Shoulder=7 #button id; 0 to disableLnLnRight Shoulder=8 #button id; 0 to disableLnLnBack=9 #button id; 0 to disableLnLnStart=10 #button id; 0 to disableLnLnLeft Thumb=11 #button id; 0 to disableLnLnRight Thumb=12 #button id; 0 to disableLnLnLeft Trigger=5 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1LnLnRight Trigger=6 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1LnLnUseForceFeedback=1 #use 0 to 1; default 0LnLnForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensityLnLnForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel onlyLnLnForceLargeFadeTime=10 #use 0 to 100; default 10LnLnForceLargeFadeIn=0 #use 0 to 1; default 1LnLnForceLargeFadeOut=0 #use 0 to 1; default 1LnLnForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this valueLnLnForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensityLnLnForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel onlyLnLnForceSmallFadeTime=10 #use 0 to 100 default 10LnLnForceSmallFadeIn=0 #use 0 to 1; default 1LnLnForceSmallFadeOut=0 #use 0 to 1; default 1LnLnForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this valueLnLnWheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel onlyLnLnWheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel onlyLnLnSteeringWheel=0 #use 0 to 1; enable for all wheel effects
# Jogar com Joystick
Muito bom mesmo, funciona que é uma blz, inclusive usei em outros jogos que o joystick não tava habilitado e deu certo, valeu pela dica.LnLnLnLnsds
# Re: Jogar com Joystick
Compre um original que vc vai achar que ta no xbox
# Re: Jogar com Joystick
Se mata ou faça como falou o colega decima
# Problema
To com um problema parecido, mas é o analógico esquerdo na hora de jogar ele inverte, tipo: coloco para frente e o karinha vai para tras! Alguém sabe resolve essa?

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