Demo de Resident Evil 7 será lançada dia 19 de dezembro para PC

#Notícia Publicado por coca, em .

Obrigado pela sua paciência enquanto preparamos a demonstração para o PC de Resident Evil 7 biohazard; Só para que você saiba, a equipe tem trabalhado muito duro nos bastidores com bastante muito cuidado e amor em otimizar a demonstração do PC para garantir uma experiência incrível para os fãs do game no PC.

Embora tenhamos ainda mais algumas semanas para a versão de demonstração do PC, gostaríamos de mostrar um vislumbre do que você pode esperar no menu de opções de gráficos.

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Opções gráficas:

  1. Screen Resolution…self-explanatory here, but the game will support arbitrary resolutions supported by your monitor and Windows desktop environment. Refresh Rate…adjustable to frequencies supported by your monitor. Also supports 144Hz high refresh monitors including Nvidia G-Sync. Display Mode…Full screen, Windowed, and Borderless Window modes are supported Field of View…FOV angle can be adjusted here Frame Rate…supports 30, 60, and Variable (uncapped) V-Sync…ON/OFF Rendering Method…Two options available - Normal and Interlaced Resolution Scaling…This controls the game's internal rendering resolution. This is akin to upscaling and downsampling of the final video output. This option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU 'oomph' required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate). Texture Quality…This option ranges from Very Low to Very High. Higher quality requires additional local video memory. Texture Filtering…This option ranges between Very Low to Very High. Internally, this is essentially your Trilinear to Anisotropic filter option that goes all the way up to 16X. Mesh Quality…This option ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality. Anti-Aliasing…Selectable options include FXAA, TAA, FXAA+TAA, and SMAA. Motion Blur…ON/OFF toggle Effects Rendering…Selectable between Low, Medium and High. This controls the intensity and density of certain visual effects. Depth of Field…ON/OFF toggle Shadow Quality…This option ranges from Very Low to Very High. Dynamic Shadows…ON/OFF toggle Shadow Cache…ON/OFF toggle. When set to ON, shadows for static objects will be cached in video memory. Ambient Occlusion…Selectable options include OFF, SSAO (Variable), SSAO, HDAO, and HBAO+. Note HBAO+[www.geforce.com] is an Nvidia-specific feature. Bloom Effect…ON/OFF toggle Lens Flare…ON/OFF toggle Volumetric Lighting Quality…Selectable between OFF, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents. Reflections…Selectable between ON, OFF, and Variable. Affects fidelity and quality of screen-space reflections. Subsurface Scattering…ON/OFF toggle Chromatic Aberration…ON/OFF toggle Color Space…Selectable between SRGB and BT.709

Isso é tudo por enquanto, mas você também pode esperar por outras opções de personalização específicas do PC que não tenhamos postado aqui no próximo lançamento da Demo no PC que lança em 19 de dezembro.

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