Foram vendidos pouco mais de 500 mil Wii U neste ano fiscal | Queda nas vendas de software e amiibos | + info

#Notícia Publicado por Hawkings23, em .

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A Nintendo anunciou o resultado do segundo trimestre do ano fiscal de 2016.

Primeiro, veja a tabela à respeito de hardware para o trimestre:

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Resumindo:

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Após isso, a Nintendo emitiu um comunicado, explicando e analisando os dados apresentados:

[spoiler=Comunicado Oficial Nintendo (em inglês)]

During the six months ended September 30, 2016, we saw strong trends for the global release of Kirby: Planet Robobot. On the hardware side, Nintendo 2DS saw sales growth. The release of the smart device application Pokémon GO led to increased sales of software in the Pokémon series released in the past and drove the Nintendo 3DS family hardware sales growth, particularly outside of Japan. The sales volume for hardware this period was 2.71 million units (19% increase on a year- on-year basis), while software held steady with the previous year at 19.23 million units sold.

For the Wii U console, we have decided to ship 0.8 million units this fiscal year, based on our forecasts of comprehensive demand for Nintendo hardware. Activity has conformed to our expectations from the start of the fiscal year, with hardware sales volume of 0.56 million units (53% decrease on a year-on-year basis). There were no hit titles this period to compare with Splatoon and Super Mario Maker last year, so the software sales were 8.3 million units (33% decrease on a year-on-year basis).

As there were few new software titles offering amiibo functionality, amiibo sales were reduced to 3.8 million units for figure-type and 1.7 million units for card-type. In addition, there were relatively fewer offerings of downloadable content during this period, so download sales were down on the same period last year. Along with this background, we felt the impacts of a strengthening yen, resulting in an operating loss of 5.9 billion yen against net sales of 136.8 billion yen (of which overseas sales were 97.3 billion yen or 71.1% of the total sales). We have also included 12.0 billion yen of share of profit of entities accounted for using the equity method related to The Pokémon Company and other companies, but we incurred foreign exchange losses totaling 39.9 billion yen, resulting in an ordinary loss of 30.8 billion yen. However, due to the sale of part of our ownership in the company that manages the Seattle Mariners Major League Baseball team, we recorded gain on sales of investment securities totaling 62.7 billion yen as extraordinary income, meaning that profit attributable to owners of parent was 38.2 billion yen.

For the Nintendo 3DS system, we are planning global release of the latest titles in the Pokémon series, Pokémon Sun/Moon, in November, as well as the Nintendo 3DS version of last year's major hit for Wii U, Super Mario Maker for Nintendo 3DS, in December. We also have a range of strong third-party titles expected during this year.

We have also revealed that our new-concept gaming system, previously referred to using the development codename NX, will be released under the official name of Nintendo Switch. Nintendo Switch offers a wholly new concept as a home gaming system that can switch between different styles of play. We are planning to release it worldwide in March 2017.

We are also bringing back the NES home consoles that were popular in the 1980s in a palm-sized version. Nintendo Entertainment System: NES Classic Edition will launch with 30 well-loved pre-installed titles worldwide in November.

On the smart device front, Super Mario Run, a new action game featuring Mario optimized for smart devices, is set to launch globally in December. Fire Emblem and Animal Crossing applications will follow the release of Super Mario Run in series. We have revised the financial forecast originally published on April 27, 2016. For details, see the Notice of Full-Year Financial Forecast Modifications issued today (October 26, 2016).

[/spoiler]

Nesses dados, a Nintendo exibe que houve um aumento na venda de Nintendo 2DS. Houve também aumento pela procura de softwares relacionados à Pokémon, aumentando a venda de hardwares 3DS, principalmente em países fora do Japão, impulsionado pelo sucesso de Pokémon GO. O volume de vendas de hardware foi de 2.71 milhões de unidades (um aumento de 19%), enquanto a venda de softwares manteve-se no mesmo patamar do ano passado, com 19.23 milhões de unidades vendidas.

À respeito do console Wii U, a Nintendo decidiu enviar às lojas um montante de 800 mil, vendendo deste montante apenas 560 mil unidades (com um decréscimo de 53% em relação ao ano passado). Essa questão também refletiu na venda de softwares, tendo um total de 8.3 milhões de unidades (decréscimo de 33% em relação ao ano passado).

As vendas de amiibo foram reduzidas para 3.8 milhões de unidades para os figure-type e 1.7 milhões para os de card-type. Em adição, as vendas digitais também foram reduzidas, devido à queda de ofertas.

À respeito das finanças, a Nintendo registrou um prejuízo operacional de 5.9 bilhões de ienes contra vendas líquidas de 1.36 bilhões de ienes. A empresa registrou lucro com o compartilhamento igualitário de lucro relacionado à The Pokémon Company e outras empresas. No entanto, a empresa contabilizou perda cambial de 39.9 bilhões de ienes, resultando em uma perda ordinária de 30.8 bilhões de ienes.

Mas, com a venda de parte da posse do time de baseball Seattle Mariners, a Nintendo contabilizou ganhos na venda de títulos de investimento, totalizando 62.7 bilhões de ienes de receita extraordinária, significando que o lucro atribuível de 38.2 bilhões de ienes.

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Hawkings23
Hawkings23
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