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Gtaiv Pc Mod Patch V1.0 para Grand Theft Auto IV


Categoria: Ferramentas e Editores
Tamanho: 2.53 MB
Postado:
Downloads: 813
Mirrors: 3
Por: Furious

Esse patch desabilita todas as modificações LnLnfeitas no jogo.LnLnCR??DITOS:aruLnLnInstale do patch antes de modificar.LnLnAperte o botão backup & patch para usar o mod, e LnLnrestore para recuperar os arquivos originais.LnLnLnLnArquivos de backup: 38.2MBLnLncommon\data\action_table.csv.bkupLnLncommon\data\action_table.xls.bkupLnLncommon\data\action_table_backup.csv.bkupLnLncommon\data\ambient.dat.bkupLnLncommon\data\animgrp.dat.bkupLnLncommon\data\animviewer.dat.bkupLnLncommon\data\animviewer_images.txt.bkupLnLncommon\data\ar_stats.dat.bkupLnLncommon\data\carcols.dat.bkupLnLncommon\data\cargrp.dat.bkupLnLncommon\data\carmods.dat.bkupLnLncommon\data\cj_gta.dat.bkupLnLncommon\data\cj_images.txt.bkupLnLncommon\data\clothes.dat.bkupLnLncommon\data\credits.dat.bkupLnLncommon\data\credits_360.dat.bkupLnLncommon\data\credits_ps3.dat.bkupLnLncommon\data\default.dat.bkupLnLncommon\data\default.ide.bkupLnLncommon\data\femaleplayersettings.dat.bkupLnLncommon\data\fonts.dat.bkupLnLncommon\data\frontend.dat.bkupLnLncommon\data\frontend_360.dat.bkupLnLncommon\data\frontend_menus.xml.bkupLnLncommon\data\frontend_pc.dat.bkupLnLncommon\data\frontend_ps3.dat.bkupLnLncommon\data\furnitur.dat.bkupLnLncommon\data\gta.dat.bkupLnLncommon\data\gtarainemitter.xml.bkupLnLncommon\data\gtarainrender.xml.bkupLnLncommon\data\gtastormemitter.xml.bkupLnLncommon\data\gtastormrender.xml.bkupLnLncommon\data\gtxd.ide.bkupLnLncommon\data\handling.dat.bkupLnLncommon\data\hud.dat.bkupLnLncommon\data\hudcolor.dat.bkupLnLncommon\data\images.txt.bkupLnLncommon\data\info.zon.bkupLnLncommon\data\introloc.csv.bkupLnLncommon\data\introspline.csv.bkupLnLncommon\data\leaderboards_data.xml.bkupLnLncommon\data\loadingscreens_360.dat.bkupLnLncommon\data\loadingscreens_ingame_360.dat.bkupLnLncommon\data\loadingscreens_ingame_pc.dat.bkupLnLncommon\data\loadingscreens_ingame_ps3.dat.bkupLnLncommon\data\loadingscreens_pc.dat.bkupLnLncommon\data\loadingscreens_ps3.dat.bkupLnLncommon\data\main.sc.bkupLnLncommon\data\maleplayersettings.dat.bkupLnLncommon\data\map.zon.bkupLnLncommon\data\melee.dat.bkupLnLncommon\data\meleeanims.dat.bkupLnLncommon\data\moveblend.dat.bkupLnLncommon\data\nav.dat.bkupLnLncommon\data\navprecalc.dat.bkupLnLncommon\data\networktest.dat.bkupLnLncommon\data\numplate.dat.bkupLnLncommon\data\object.dat.bkupLnLncommon\data\old_anim_action_table.xls.bkupLnLncommon\data\ped.dat.bkupLnLncommon\data\pedgrp.dat.bkupLnLncommon\data\pedpersonality.dat.bkupLnLncommon\data\pedpopulation.dat.bkupLnLncommon\data\pedprops.dat.bkupLnLncommon\data\peds.ide.bkupLnLncommon\data\pedvariations.dat.bkupLnLncommon\data\plants.dat.bkupLnLncommon\data\playersettingslights.dat.bkupLnLncommon\data\polydensity.dat.bkupLnLncommon\data\popcycle.dat.bkupLnLncommon\data\popcycle.datnew.bkupLnLncommon\data\precincts.dat.bkupLnLncommon\data\radiohud.dat.bkupLnLncommon\data\radiologo.dat.bkupLnLncommon\data\relationships.dat.bkupLnLncommon\data\scenarios.dat.bkupLnLncommon\data\scrollbars.dat.bkupLnLncommon\data\shockingevents.dat.bkupLnLncommon\data\shorelines.dat.bkupLnLncommon\data\songlist.csv.bkupLnLncommon\data\statdisp.dat.bkupLnLncommon\data\stockshake.txt.bkupLnLncommon\data\taskparams.txt.bkupLnLncommon\data\thrownweaponinfo.xml.bkupLnLncommon\data\traincamnodes.txt.bkupLnLncommon\data\txdcut.ide.bkupLnLncommon\data\vehicleextras.dat.bkupLnLncommon\data\vehicles.ide.bkupLnLncommon\data\vehoff.csv.bkupLnLncommon\data\version.txt.bkupLnLncommon\data\visualsettings.dat.bkupLnLncommon\data\visualsettings.xls.bkupLnLncommon\data\water.dat.bkupLnLncommon\data\weaponinfo.xml.bkupLnLncommon\data\worldblanket.dat.bkupLnLncommon\data\cdimages\carrec.imgLnLncommon\data\cdimages\navgen_script.imgLnLncommon\data\cdimages\script.img.bkupLnLncommon\data\cdimages\script_network.imgLnLncommon\data\controls\default0.cfg.bkupLnLncommon\data\controls\default1.cfg.bkupLnLncommon\data\controls\default2.cfg.bkupLnLncommon\data\decision\cop.ped.bkupLnLncommon\data\decision\fireman.ped.bkupLnLncommon\data\decision\gangmbr.ped.bkupLnLncommon\data\decision\gp_justfollow.ped.bkupLnLncommon\data\decision\gp_norm.ped.bkupLnLncommon\data\decision\m_empty.ped.bkupLnLncommon\data\decision\m_norm.ped.bkupLnLncommon\data\decision\m_plyr.ped.bkupLnLncommon\data\decision\m_tough.ped.bkupLnLncommon\data\decision\m_weak.ped.bkupLnLncommon\data\decision\r_norm.ped.bkupLnLncommon\data\decision\combat\cop_nrm.cmb.bkupLnLncommon\data\decision\combat\cop_wl1.cmb.bkupLnLncommon\data\decision\combat\cop_wl2.cmb.bkupLnLncommon\data\decision\combat\cop_wl3.cmb.bkupLnLncommon\data\decision\combat\coward.cmb.bkupLnLncommon\data\decision\combat\empty.cmb.bkupLnLncommon\data\decision\combat\gp_cr.cmb.bkupLnLncommon\data\decision\combat\gp_hide.cmb.bkupLnLncommon\data\decision\combat\gp_no.cmb.bkupLnLncommon\data\decision\combat\gp_pr.cmb.bkupLnLncommon\data\decision\combat\m_boss.cmb.bkupLnLncommon\data\decision\combat\m_coward.cmb.bkupLnLncommon\data\decision\combat\m_cr_de.cmb.bkupLnLncommon\data\decision\combat\m_cr_fi.cmb.bkupLnLncommon\data\decision\combat\m_cr_no.cmb.bkupLnLncommon\data\decision\combat\m_empty.cmb.bkupLnLncommon\data\decision\combat\m_hide.cmb.bkupLnLncommon\data\decision\combat\m_no_de.cmb.bkupLnLncommon\data\decision\combat\m_no_df.cmb.bkupLnLncommon\data\decision\combat\m_no_fi.cmb.bkupLnLncommon\data\decision\combat\m_no_no.cmb.bkupLnLncommon\data\decision\combat\m_pr_de.cmb.bkupLnLncommon\data\decision\combat\m_pr_fi.cmb.bkupLnLncommon\data\decision\combat\m_pr_no.cmb.bkupLnLncommon\data\decision\combat\template.cmb.bkupLnLncommon\data\effects\bloodfx.dat.bkupLnLncommon\data\effects\entityfx.dat.bkupLnLncommon\data\effects\explosionfx.dat.bkupLnLncommon\data\effects\materialfx.dat.bkupLnLncommon\data\effects\pedfx.dat.bkupLnLncommon\data\effects\vehiclefx.dat.bkupLnLncommon\data\effects\weaponfx.dat.bkupLnLncommon\data\maps\ambient.ipl.bkupLnLncommon\data\maps\cull.ipl.bkupLnLncommon\data\maps\occlu.ipl.bkupLnLncommon\data\maps\paths.ipl.bkupLnLncommon\data\maps\paths2.ipl.bkupLnLncommon\data\maps\paths3.ipl.bkupLnLncommon\data\maps\paths4.ipl.bkupLnLncommon\data\maps\scenarios.ipl.bkupLnLncommon\data\maps\scenarios2.ipl.bkupLnLncommon\data\maps\worldlights.ipl.bkupLnLncommon\data\maps\worldparticles.ipl.bkupLnLncommon\data\materials\materials.dat.bkupLnLncommon\data\materials\mtl_convert.txt.bkupLnLncommon\data\materials\procedural.dat.bkupLnLncommon\data\paths\cablecar_northern.dat.bkupLnLncommon\data\paths\cablecar_southern.dat.bkupLnLncommon\data\streaming\intro.srl.bkupLnLnpc\stream.ini.bkupLnLnpc\data\filelist.pak.bkupLnLnpc\data\gta4pc.png.bkupLnLnpc\data\gta_cache.dat.bkupLnLnpc\data\radiohud.dat.bkupLnLnpc\data\timecyc.dat.bkupLnLnpc\data\timecyclemodifiers.dat.bkupLnLnpc\data\timecyclemodifiers2.dat.bkupLnLnpc\data\timecyclemodifiers3.dat.bkupLnLnpc\data\timecyclemodifiers4.dat.bkupLnLnpc\data\effects\gtarainemitter.xml.bkupLnLnpc\data\effects\gtarainrender.xml.bkupLnLnpc\data\effects\gtastormemitter.xml.bkupLnLnpc\data\effects\gtastormrender.xml.bkupLnLnpc\data\effects\gta_core.wpfl.bkupLnLnpc\data\effects\gta_entity.wpfl.bkupLnLnpc\data\effects\gta_script.wpfl.bkupLnLnpc\data\naturalmotion\fred.art.bkupLnLnpc\data\naturalmotion\fred.html.bkupLnLnpc\data\naturalmotion\wilma.art.bkupLnLnpc\data\naturalmotion\wilma.html.bkupLnLnpc\data\paths\distantlights.dat.bkupLnLnfiles.txt.bkupLnLnLnLnDivirta-se



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