Ultimo patch lançado pela MAXIS - Update: 1.1.638.0 para SimCity 4: Rush HourCategoria:
16 MBPostado: Downloads:
LINK SERVIDOR DIRETO DA MAXIS!!LnLnLnLnLnLnLnLnFor the following territories download the sku 2 update. The territories include South America, Africa (except South Africa), Europe, Russia, Mexico and Central America. LnLnLnLnLnLnLnLnStep 2) Locate and run the update file. You do not have to have the update file in your SimCity directory in order for the update to function.LnLnLnLnStep 3) After installing EP1 Update 1, the following files should be checked to see it they have been updated properly. The timestamps on these files will be updated when the update runs. All other files should not changeLnLnLnLnLnLnLnLnSKU2 updated files: LnLnLnLnSimCity 4.exe should be updated to version 1.1.638.0. File size should be 8,407,514 (Deluxe) or 8,407,542 (Rush Hour) LnLnGraphics Rules.sgr should be updated to 20,171 bytes LnLnSimCity 1.dat should be updated to 144,596,245 bytes LnLnSimCity 2.dat should be updated to 168,588,181 bytes LnLnSimCity 3.dat should be updated to 115,117,583 bytes LnLnSimCity 4.dat should be updated to 125,624,858 bytes LnLnDanish\SimCityLocale.dat should be updated to 1,791,614 bytes LnLnFinnish\SimCityLocale.dat should be updated to 1,790,624 bytes LnLnFrench\SimCityLocale.dat should be updated to 1,854,415 bytes LnLnGerman\SimCityLocale.dat should be updated to 1,845,149 bytes LnLnItalian\SimCityLocale.dat should be updated to 1,852,312 bytes LnLnSpanish\SimCityLocale.dat should be updated to 1,832,055 bytes LnLnSwedish\SimCityLocale.dat should be updated to 1,792,859 bytes LnLnLnLnLnLnLnLnLnLnEP1 Update 1 - Release NotesLnLnLnLnUpdate: 1.1.638.0 LnLnDate: Friday, November 14, 2003 LnLnUpdate Size: 16MbLnLnLnLnPerformance ImprovementsLnLnLnLnAdjusted foam spray effect for firefighters fighting toxic spills. LnLnAddressed issues related to U-Drive it mode while volcano disaster is active. LnLnFix for random issues that may arise when dragging a diagonal power line across zones in specific manner that creates a connected orphan pole in a segment. LnLnRenderer updates to avoid memory corruption when model instance has an invalid position. LnLnUpdates to paths to improve clipper that was transforming stop points into single-point paths. LnLnVideo card improvements for the following: LnLnIntel i830/845/865: Fixed graphics rules to allow hardware and to disable color cursor.LnLnAddressed issues related to burning tree stump. LnLnFix for airplane sometimes taxiing above the airfield. LnLnImplemented safety code for query. LnLnFix for relatively obscure problems that occur when moving vans are created on a tile with a complex paths. LnLnImplemented a general-purpose fix for any remaining yet-to-be-discovered cases of a bad orientation vector. LnLnFix for issue where networks loaded from a saved city would not properly re-initialize their connection bitmap. LnLnUpdated Localized strings. LnLnUpdates for My Sim messaging. The issues would arise when moving a My Sim out of a city at just the right time. LnLnFix for reported location of sky diving mission. LnLnFix for query incorrectly reporting trip length after abandonment. LnLnFix for incorrectly reported commute time during inter-city travel. LnLnPath fixes for various networks and intersections. LnLnTexture fixes for several one-way/avenue intersections. LnLnFix for several network intersection resolves. LnLnImproved usage of parking lots and transit stations. LnLnImproved synching of foundation vs. building height. LnLnImproved variety of industry building development. LnLnFix for intercity commute where bus traffic was periodically being treated as car traffic. LnLnFix for being able to drop highway ramps over buildings. LnLnAdjusted toll booth capacities for 2-tile wide toll booths. LnLnFix for prevention of pedestrians from using neighbor connections. LnLnFix for elevated train volume not being reported in the traffic volume graph. LnLnFix for commercial traffic and road noise map calculations to accommodate multi-tile morning and evening commutes. LnLnAdded left turn lanes to avenue/highway overpass onramps. LnLnFix for priorities of props and textures in lot templates used in city detail. LnLnFix for variety of path bugs related to roads, rails, highways, avenues and elevated rail.