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Aliens Vs Predator Update 4 to 6 para Aliens vs. Predator


Categoria: Patches Não-Oficiais
Nome do arquivo: Aliens.Vs.Predator.Update.4.to.6.rar
Tamanho: 9 MB
Postado:
Downloads: 2.514
Mirrors: 4
Por: Emersonbr

Aliens Vs Predator Update 4 to 6 LnLn================================ LnLnLnLnUpdate 6 LnLn======== LnLnLnLnNew Features: LnLnLnLn- Predator Focus Attack now knocks you down between 9-12mLnLnLnLn- Alien Focus Attack damage has been returned to it's correctLnLn values LnLnLnLn- The chance to spawn on occupied/blocked friendly spawnLnLn points and consequentially knock players out of world is LnLn reducedLnLnLnLn- Joining a Dedicated server which is running on non-standardLnLn ports, leaving and then hosting a player match, will now noLnLn longer cause any clients who join the hosted match to lose LnLn connection upon starting the gameLnLnLnLnUpdate 5 LnLn======== LnLnLnLnNew Features: LnLnLnLn- Enabled XP gain, leaderboard updates and associated LnLn achievements and skin unlocks for non-ranked games as well LnLn as Ranked Matches. Now the differences between ranked and LnLn unranked games is that in Ranked Matches, skill-basedLnLn matchmaking, team balancing and other Ranked Match LnLn associated rules are enforced and in Player matches they areLnLn not. You are now unable to have a game that does not updateLnLn the leaderboards, or award XP. LnLnLnLn- Major overhaul of low-level networking code forLnLn player-hosted (i.e. not Dedicated Server) games in order toLnLn improve connection stability and pings. LnLnLnLnBug Fixes:LnLnLnLn- Prevented runaway memory consumption under D3D11 if an FMV LnLn is playing when you lock (ctrl-alt-del - "lock computer") LnLn your machine with an NVIDIA card.LnLnLnLn- Several "groups" issues have been fixed, including aLnLn reported issue with Group leaders causing group members to LnLn disconnect from Games if they leave and then join another LnLn Server.LnLnLnLn- The spawning system has been tweaked, so that players will LnLn have a reduced chance of spawning very close to otherLnLn (enemy) players. LnLnLnLn- Server start up crash which occurred on Win 7 32bit Home LnLn Premium has been fixed.LnLnLnLn- Several Server stability (crash) issues have been fixedLnLnLnLnBalance Changes: LnLnLnLn- Flamethrower primary fire now ignites target if 25% ofLnLn health has been depleted. Flames will now continue to burn LnLn until target is dead, or target extinguishes flames. Base LnLn damage is unchanged. LnLnLnLn- Alien leap attack now causes the knockdown flinch on all LnLn targets from the "long distance" range. Damage is unchanged.LnLnLnLn- Alien tail attack now causes the light attack flinch, whichLnLn does not "root" the target. Damage is unchanged.LnLnLnLn- You are now not able to jump and start a melee move in the LnLn air/until the jump has completed, or initiate a melee move LnLn and then jump until the melee animation has finished.LnLn Affects all species. LnLnLnLn- Stealth attack has had some tweaks to reduce the potential LnLn for an initiation to occur from outside the allowed "angle"LnLn and range has been reduced from 8m to 6m LnLnLnLn- The Predator flinch ranges have been equalised with theLnLn Aliens, and as a result can now be knocked down by a counterLnLn (from any species), or an Alien leap attack thatLnLn successfully lands. LnLnLnLn- Knockdown leap distance is now between 9-12m instead ofLnLn 6-12m. Affects Aliens and Predators. LnLnLnLn- Predator maximum leap distance is now capped at 12m (in lineLnLn with Alien) and is not modified by vision mode.LnLnLnLn- The Marine block will now only block 50% of an incomingLnLn light attack damage value instead of 100%.LnLnLnLnLnLnUpdate 4 LnLn======== LnLnLnLnClient: LnLnLnLn- Fix for a Skybox rendering problem in D3D11 build on NvidiaLnLn Fermi cards LnLnLnLn- Various small D3D11 optimisationsLnLnLnLn- Fixed rare bug where clients would get stuck on the loadingLnLn screen.LnLnLnLn- Fix clients not seeing the 'custom match' flag updating in LnLn the 'Browse' screen when the dedicated server was changing LnLn settings after initially hosting a match without changing LnLn any variablesLnLnLnLn- Use an [R] prefix for rcon command output text upon LnLn successful receipt of a rcon command LnLnLnLn- Prevent windows cursor being stolen when starting inLnLn windowed mode but then doing ALT-TAB immediately. LnLnLnLn- Show (and sort) dedicated server search results as they comeLnLn in instead of waiting for search to complete before LnLn displaying anything. LnLnLnLn- Fix extraneous [Team] appended to MOTD text when joining LnLn game in progress LnLnLnLn- Invitations to dedicated server games now work.LnLnLnLn- Fixed all dedicated server games showing as "at lobby" in LnLn the server browser, regardless of being at lobby or inLnLn progress. LnLnLnLnDedicated server: LnLnLnLn- Fixed "Ghost players" being created on a server if the SteamLnLn backend could not be reached for authentication when someoneLnLn connected. These appeared in the player counts when browsingLnLn servers, and in the server details player list when viewingLnLn servers in the Steam client server list. LnLnLnLn- Added more info to server console when players LnLn connect/disconnect, and print out the player list in the LnLn command window (including scoreboard) at the end of each LnLn game. LnLnLnLn- Use an [R] prefix for rcon commands and echo command outputLnLn to server console as well as sending it to rcon client.LnLnLnLn- Enabled logfiles (writes out console output and some commandLnLn line errors only to files in logfiles_dedicatedserver). YouLnLn can still override the logfile directory by specifyingLnLn -logdir on the command line and if you do so any logfiles LnLn from a previous session will be archived in a directoryLnLn called logfile_backups.LnLnLnLn- Small performance optimisations LnLnLnLn- Dedicated server species ratios' commands check for unset LnLn values and report the default values instead of the invalidLnLn value (-1). The dedicated server was correctly setup in thisLnLn case, but the command feedback text was inaccurate



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